Brandon Scott Martin's Projects
Collection of python algorithms for various problems to prepare for contests/interviews.
A collection of my research and projects in the field of artificial intelligence
Config files for my GitHub profile.
Website
WIP 2D Game Engine for Cross Platform Play
Text-based C++ Game & App Framework
Chat Room and File Transfers with Python and Curses!
Just some interfaces and unit tests to help practice implementing data structures
A proof of concept for a text-based dungeon crawler/Zelda style game written in Python using curses and Threading. The purpose for this POC is to experiment with curses on creating text-based games and threading to enable computer controlled sprites acting within the dungeon.
Create flash cards and quiz yourself! All with C++ and ncurses.
Simple Game Engine written in Kotlin w/ Tetris Implementation (WIP)
Mobile C++ Game Engine
Recreation of Minesweeper using Curses
Nummi - Cryptocurrency Trading Bots 🚧WIP👷🏼 Visit https://www.nummi.io
Create 16x16 NES Style Sprites with PixelDraw! Coded using the pygame library, PixelDraw is a tool I designed for creating retro style sprites for use in future pygame projects. Please use main.py to run, as main2.py is still in development.
Implementation of postgres Java driver to open database.
Generic Puzzle Solver Utilizing Search
For CSC Capstone
NextJS frontend for ResumeTech
Platform to chronicle your professional history, organize it into resumes/portfolios, and share it on the web
A tool to convert roman numerals into integers and vice versa.
Randomizer for Castlevania: SotN
A tool to convert numbers into their spelled out form and vice versa.
Recreation of the classic Tetris game with text-based graphics. Created during my Junior year at DePaul university, my goals with this project was to experiment with the curses module and threading to create a text-based non turn-based game that deals with user-input concurrently with computer input.