Giter Site home page Giter Site logo

Comments (6)

webrunner42 avatar webrunner42 commented on May 20, 2024

instead of performing the eoy stuff in a move, you can just put it in the onEnd of annualWork.

alternatively you can make the client just auto do the move for you once it detects you're in that phase.

from boardgame.io.

sridharraman avatar sridharraman commented on May 20, 2024

instead of performing the eoy stuff in a move, you can just put it in the onEnd of annualWork

Is it possible to access moves inside onEnd? I wasn't able to access the method.

from boardgame.io.

webrunner42 avatar webrunner42 commented on May 20, 2024

instead of performing the eoy stuff in a move, you can just put it in the onEnd of annualWork

Is it possible to access moves inside onEnd? I wasn't able to access the method.

You don't need the move- you can just directly do what the move does. If your moves are already separate functions you can just call it

from boardgame.io.

sridharraman avatar sridharraman commented on May 20, 2024

I am unable to access the move functions inside onBegin or onEnd. This is a sample phase I have:

export const testPromptPhase: PhaseConfig<SelcoGameState> = {
  moves: {
    showMsg,
    performAction,
  },
  onBegin: ({ G, ctx, }) => {
    console.log('beginning testPromptPhase')
    showMsg({ G, ctx },)
  }, 
}

This is the typescript error I get:

This expression is not callable.
  Not all constituents of type 'Move<GameState, Record<string, unknown>>' are callable.
    Type 'LongFormMove<GameState, Record<string, unknown>>' has no call

from boardgame.io.

webrunner42 avatar webrunner42 commented on May 20, 2024

What I did for things that sometimes were automatic and sometimes werent was more like:

function doEndTurnThings(G,ctx,events)
{
//perform eoy
}
const myMove: Move<CMCGameState> = ({ G, ctx, events }) => {
  return doEndTurnThings(G,ctx,events);
};

...

// in game def
moves: {
myMove: myMove
}

onEnd(G,ctx,events){
doEndTurnThings()
}

in your use case yoiu mnay noit even need to do the move itself-:

moves {}
onEnd(g,ctx,events) {
doendturnthings(G,ctx,events)
events.endturn()
}

from boardgame.io.

sridharraman avatar sridharraman commented on May 20, 2024

Thanks, @webrunner42 . That worked.

from boardgame.io.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.