Comments (6)
instead of performing the eoy stuff in a move, you can just put it in the onEnd of annualWork.
alternatively you can make the client just auto do the move for you once it detects you're in that phase.
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instead of performing the eoy stuff in a move, you can just put it in the onEnd of annualWork
Is it possible to access moves inside onEnd? I wasn't able to access the method.
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instead of performing the eoy stuff in a move, you can just put it in the onEnd of annualWork
Is it possible to access moves inside onEnd? I wasn't able to access the method.
You don't need the move- you can just directly do what the move does. If your moves are already separate functions you can just call it
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I am unable to access the move functions inside onBegin
or onEnd
. This is a sample phase I have:
export const testPromptPhase: PhaseConfig<SelcoGameState> = {
moves: {
showMsg,
performAction,
},
onBegin: ({ G, ctx, }) => {
console.log('beginning testPromptPhase')
showMsg({ G, ctx },)
},
}
This is the typescript error I get:
This expression is not callable.
Not all constituents of type 'Move<GameState, Record<string, unknown>>' are callable.
Type 'LongFormMove<GameState, Record<string, unknown>>' has no call
from boardgame.io.
What I did for things that sometimes were automatic and sometimes werent was more like:
function doEndTurnThings(G,ctx,events)
{
//perform eoy
}
const myMove: Move<CMCGameState> = ({ G, ctx, events }) => {
return doEndTurnThings(G,ctx,events);
};
...
// in game def
moves: {
myMove: myMove
}
onEnd(G,ctx,events){
doEndTurnThings()
}
in your use case yoiu mnay noit even need to do the move itself-:
moves {}
onEnd(g,ctx,events) {
doendturnthings(G,ctx,events)
events.endturn()
}
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Thanks, @webrunner42 . That worked.
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