Giter Site home page Giter Site logo

Comments (16)

SamsamTS avatar SamsamTS commented on August 16, 2024

It looks like their version of the themes, or styles as they call them, will be very limited. I mean seriously, only one style at a time? That's a huge downgrade compared to our version. For the same results, you will need to create a lot more styles. That poor dropdown list will be very long,

They didn't show the style creation either, I bet you'll not be able to create them while in game, it will probably be a tool like the asset editor.

How I see things : we use the new code as a new base, which probably means less detour, more stability, etc... , and improve on it to get to a state close to where the mod is right now.

Good news, the styles will have their own category on the steam workshop, no needs to scan the mods to find the themes anymore.

from buildingthemes.

boformer avatar boformer commented on August 16, 2024

They didn't show the style creation either, I bet you'll not be able to create them while in game, it will probably be a tool like the asset editor.

It is show in one of the last screenshots.

from buildingthemes.

SamsamTS avatar SamsamTS commented on August 16, 2024

It is show in one of the last screenshots.

That's subtle, I had to look twice before I notice the Add to style. That's pretty neat (But ingame style editing is better :P).

from buildingthemes.

bloodypenguin avatar bloodypenguin commented on August 16, 2024

you can only select one theme per district

After the update mod should be renamed to 'Multiple styles per district' :)

How I see things : we use the new code as a new base, which probably means less detour, more stability, etc... , and improve on it to get to a state close to where the mod is right now.

Absolutely agree. Hopefully it will be possible to reuse their new code in the way we need.

from buildingthemes.

bloodypenguin avatar bloodypenguin commented on August 16, 2024
  • Make the Theme Manager GUI work with the official theme system (ingame creation of themes with 3d preview = awesome)
  • Create a mod that allows you to select multiple themes per district (if possible)
  • Create a mod that improves the footprint selection and upgrade system:

Do you suggest that Building Themes should be splitted into multiple mods and the original mod should be deprecated? I'm for modularity :)

from buildingthemes.

boformer avatar boformer commented on August 16, 2024

Yes, I suggest that we add a game version detection to the mod, so that it disables itself when the new update is installed.

Then we can see how we re-implement missing features. If possible in multiple mods.

from buildingthemes.

bloodypenguin avatar bloodypenguin commented on August 16, 2024

Closed beta test for small group of core modders will be available soon. It's a great news, guys! :)

from buildingthemes.

armarayo avatar armarayo commented on August 16, 2024

Oh darn, all this just when I was looking forward to Building Themes update on the notion of:
"+[*] More cloning options: Change the zone type, color variation or density of a building"

The vanilla buildings and especially european buildings could use a little more color variations for variety. I hope this is done to the whatever theme mod(s) are coming next. I just hope we would of had color variation cloning for 1.1.1c too :/

Looking forward for you future work guys :)

from buildingthemes.

boformer avatar boformer commented on August 16, 2024

The beta is a great idea, but I do not have time until Sep 24 :(

@SamamTS, @earalov Do you want to give it a try?

from buildingthemes.

boformer avatar boformer commented on August 16, 2024

@SamsamTS

from buildingthemes.

bloodypenguin avatar bloodypenguin commented on August 16, 2024

I've already sent application email. @SamsamTS, if you want to apply too, see this Paradox forum post for details.
@boformer If you won't have time (and if I get the beta), I'll try to prepare Building Themes for After Dark release. Will you be available to review pull requests?

from buildingthemes.

boformer avatar boformer commented on August 16, 2024

Yes, I will review them. We just need a strategy what we will do with the mod.

It would be perfect If we could just transfer all current themes to the "styles" system. That means (sorted by priority):

  • Remove all detours which modify the building simulation
  • Convert the themes in the config to temporary styles (which only exist while the city is loaded)
  • Find out if there is a way to enable multiple styles at once, without too much hacking
    • If it works:
      • Activate the styles which correspond to the selected themes in a district
      • Make the themes policy tab work again
    • If it does not work:
      • Only select the style with the most assets in it
  • Make the Theme Manager work again

The minimal goal would be: Detect that after dark patch is installed and disable the mod.

from buildingthemes.

bloodypenguin avatar bloodypenguin commented on August 16, 2024

@boformer TotalyMoo asked me to remind you that you need to send him your beta email ASAP. Will you participate in beta?

from buildingthemes.

boformer avatar boformer commented on August 16, 2024

I created a private repo for the after dark building themes update: https://github.com/boformer/BuildingThemes-AfterDark

i will push the current version of the mod when I'm at home.

from buildingthemes.

boformer avatar boformer commented on August 16, 2024

Please focus on Mod Tools first. I think many modders rely on it.

from buildingthemes.

armarayo avatar armarayo commented on August 16, 2024

Building themes is very important too. After Dark has only one style per district :/ so our mixed european and international districts will vanish into thin air if opened without building themes updated. So I'm turning auto patch off.

from buildingthemes.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.