Comments (2)
Aha! This dodgy workaround also enables entry/exit actions on sub-states with history. This then allows me to save/restore wider application state when moving out of/in to the sub-state, and to encapsulate that logic within the sub-state itself. Thanks!
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Fixed by 97965f0
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Related Issues (20)
- Version number not updated before release HOT 1
- Question: Moore or Mealy state machine?
- Where have all the sources gone..? HOT 1
- Template error when using unused event in ` sml::back::process<>` in action.
- Cannot get access to state objects in log_state_change
- Dispatching events in separate thread spawned from action?
- Cannot get dependency if dependency is not used in parameter of function in make_transition_table
- Windows compile error HOT 1
- Deferred event only defers once HOT 1
- Directed entry to specific sub-state of nested machine HOT 4
- How to achieve shallow history behavior? HOT 1
- dependency injection through process_event() to save sm memory footprint HOT 2
- [Question] Can you know upfront if an event can be processed?
- What's the actual point of this all? HOT 9
- sm.is("state"_s) suddenly doesn't compile anymore HOT 5
- How to store a "dispatch table" in a class? HOT 1
- sml::aux::get_type_name<TAction>() not returning name of lambda function HOT 2
- Compilation error when using logger, process_queue and member function action HOT 1
- how to know weather state is a sub-state machine or a normal state HOT 1
- How to make a state transition that changes to the next state upon completion of its action?
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