Comments (8)
any progress on this?
from keyboard.
https://www.codeproject.com/articles/716591/combining-raw-input-and-keyboard-hook-to-selective
from keyboard.
The new branch "windows-device-id" now contains a possible solution to this problem.
Low Level Keyboard hooks don't include device information. Raw Input Device
listeners do, but they don't allow for blocking events. To combine both, we
run a listener of each. Low level hook events are processed first (unknown
why), so we put those events into a "deviceless_events" queue. When the
corresponding raw input device events comes (identified by order), we fill
the missing device id and pass it along to the generic keyboard library.
Raw input devices are sometimes buffered, but as long as events are served
in order, this should be ok.
Unfortunately the device id is fetched after the window of opportunity
for blocking events, so we can never block events based on it.
On the other hand, we don't need to wait for the device id before deciding
to block or allow, so events are processed more quickly and with less key
delay.
Still needs more testing.
from keyboard.
Note to self:
https://www.codeproject.com/articles/716591/combining-raw-input-and-keyboard-hook-to-selective (uses DLL, but has interesting ideas on how to pair events)
https://github.com/oblitum/Interception
http://nate.deepcreek.org.au/dev/keyboardredirector.rails
from keyboard.
take a look at this, it might help
https://github.com/cobrce/interception_wrapper
This repo is a port (not a wrapper), it works better than the other one, tested only keyboard and it works
from keyboard.
Is this issue still relevant ?
from keyboard.
Yes, I still want the feature and it's still not implemented.
It's not my highest priority right now, though.
from keyboard.
take a look at this, it might help https://github.com/cobrce/interception_wrapperThis repo is a port (not a wrapper), it works better than the other one, tested only keyboard and it works
Couple things to consider for interception:
The device driver itself is not open source.
I tested it locally and found that it doesn't play very nicely with virtual machines. Namely keyboards will stop working if you disconnect then reconnect (no keystrokes received by the OS).
Some other people also found issues with keyboard switches (KVM): oblitum/Interception#145
I think there's something wrong with the way it handles device reconnect
from keyboard.
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from keyboard.