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BorisTheBrave avatar BorisTheBrave commented on May 14, 2024

Topologies have a Mask property which is intended for this use case. But right now, only inputs can have a mask. The mask is ignored when generating output.

I'll consider this a feature request.

from debroglie.

justonia avatar justonia commented on May 14, 2024

Gotcha, thanks. A big aspect of what I'm hoping to use this algorithm for is a design-assist tool. You could hand-make some parts of an area, then basically have WFC flood fill in everything else. I might be able to hack this by abusing suggestions you made in #3 but having a non-uniform topography would simplify this problem alot.

from debroglie.

BorisTheBrave avatar BorisTheBrave commented on May 14, 2024

I've kinda implemented this now. It works for AdjacentModel. For OverlappingModel, the results may be a bit surprising, but you might find it better than nothing.

What happens in the overlapping case is that you have to think about overlapping rects that are half inside and half outside the mask - we still want those rects to come from the sample. So right now that means the library will still generate tiles for some masked out locations, so that those rects continue to work. But it will now skip masked out locations providing there's no such rect that reaches them.

I've created #7 for a fairly complicated feature that would allow this to be better tackled.

from debroglie.

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