Comments (3)
Topologies have a Mask property which is intended for this use case. But right now, only inputs can have a mask. The mask is ignored when generating output.
I'll consider this a feature request.
from debroglie.
Gotcha, thanks. A big aspect of what I'm hoping to use this algorithm for is a design-assist tool. You could hand-make some parts of an area, then basically have WFC flood fill in everything else. I might be able to hack this by abusing suggestions you made in #3 but having a non-uniform topography would simplify this problem alot.
from debroglie.
I've kinda implemented this now. It works for AdjacentModel. For OverlappingModel, the results may be a bit surprising, but you might find it better than nothing.
What happens in the overlapping case is that you have to think about overlapping rects that are half inside and half outside the mask - we still want those rects to come from the sample. So right now that means the library will still generate tiles for some masked out locations, so that those rects continue to work. But it will now skip masked out locations providing there's no such rect that reaches them.
I've created #7 for a fairly complicated feature that would allow this to be better tackled.
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Related Issues (17)
- Expectations on backtracking time/performance? HOT 17
- Plans for Generated Tiles feature? HOT 2
- Can't use the NearbyTracker HOT 1
- sample ,run_all.py, get error "Writing hexmini.tmx", in osx HOT 1
- Question: how could I give backtrack a run times upper limit HOT 1
- Does rotation affect path Constraints? HOT 3
- Exception while running propagator: Deque is empty HOT 2
- Negative adjacency rule? HOT 1
- Is there a way to see what triggers a contradiction? HOT 1
- No idea if the algorithm is stuck, have crashed, or just takes a long time HOT 3
- Deque is empty HOT 4
- A possibility of probability? HOT 1
- Discord link is not working in FAQ section HOT 1
- "Pinning" and filling around existing content? HOT 3
- DeBroglie.Console crashes when following the Introduction tutorial HOT 3
- Edge Types for Topologies HOT 2
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