Comments (4)
FAWE is too invasive i.e. classes are replaced during startup, and adding checks for every method call to revert to original behavior would be too costly (performance wise).
It may be feasible to revert specific behavior, but not much.
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Fyi AWE free is able to do this.
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I know that ;)
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No, AWE can't do this. AWE has a toggle for it being async. It still has its injected classes. The main difference being AWE doesn't go out of it's way to rewrite as much of WorldEdit as FAWE does, so most problems, if any, would be from the block placer.
I can also add a toggle for block placement, but it's a much smaller part of the plugin, and it wouldn't fix your //move
bug.
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Related Issues (20)
- [ERROR] Conversion failed, you will have to do it manually (Nukkit server + anvil2leveldb command) HOT 1
- Conversion failed, you will have to do it manually (Nukkit server + anvil2leveldb command) HOT 1
- Change the language to report an error HOT 2
- Invalid key translated no permission message HOT 1
- Error when trying to do anything with FAWE + CubicChunks HOT 3
- br vis issue in 1.12.2 forge
- net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from FastAsyncWorldEdit (com.boydti.fawe)
- //replace replacing wrong blocks HOT 1
- My interface wont even work HOT 2
- Fawe places dirt (wrong block) HOT 4
- My world doesn't match at all. It's just completely different HOT 1
- //replace across chunk borders HOT 1
- Schematic download wrong word placement in command HOT 2
- Crash from FAWE HOT 1
- How to use Schems HOT 1
- FAWE a.a5.2 bugs founded HOT 1
- Bug with lighting & shadow calculation for leaf blocks HOT 1
- //rotate //paste causing error in build 214 HOT 2
- fawe.limit in 1.15.2 HOT 1
- undo
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