Comments (2)
There is a node that, if chain information is detected in the structure, allows you to manually select the colours by chain without having to fiddle with a ColorRamp:
You can then colour the structure like so:
As for whether or not this should be the default instead of a random colour node in the starting node tree. I have the starting node tree with a random colour to maybe try and demonstrate some of the Geometry Nodes fields ideah. If it would be much more convenient for users to have manual control over their chain colours to begin with, then I could change the defaults.
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Oh, I agree with that colors by chain is more strightforward. Thanks again for your outstanding work!
from molecularnodes.
Related Issues (20)
- More options for MDAnalysis trajectory playback
- Missing secondary structure HOT 17
- "Centre Structure" option removes Center of Geometry translations rather than Center of Mass HOT 23
- Cartoon Style Not Showing for Local PDB HOT 4
- Pre-build structure specific node groups.
- Guessing atom attributes based on atom names can lead to misinterpretations HOT 3
- Molecule class implementation HOT 6
- Use an MDA Universe as a "data twin" to the blender objects HOT 3
- Usage of a missing attribute in the Molecule class HOT 2
- Introducing a Dev branch HOT 2
- Load local PDB File using the python API. HOT 11
- Install MN via pip HOT 1
- Extend requirements file in a manner, that we can run the tests locally HOT 4
- Optimize molecule class HOT 14
- Defaul Materials HOT 2
- Missing VDW radius values for rarely used elements HOT 1
- Side packages install correctly but are not detected HOT 4
- 'Live' MDAnlaysis session loses connection upon object name change
- Blender 4.1 import density broken
- Blender 4.1 custom nodes broken
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