Comments (16)
Modifying the "community defined" JavaScript logo would probably be the best option as a lot of other JavaScript resources do that.
Here's what the "community defined" JavaScript logo looks like:
I got this particular image from https://github.com/voodootikigod/logo.js/blob/master/registry.md, which lists a load of other modified versions as well.
I'm no graphics designer myself, but from this, I found this brain image which requires no attribution and is free for commercial use. I then modified it to use the above logo's #2e2e2c
colour. As I have no image editing software installed, I decided to make a JSFiddle which places this in the correct place on an easily-modifyable 200x200 #f3df49
square. Here's the result:
Here's the JSFiddle: https://jsfiddle.net/JamesD/q3n06jf4
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Ty again @FranzSkuffka and everyone else who made this possible. Today we will release v1.0.0.
Its been a fun ride, but it has only just begun.
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We'll take what you give. Svg would be awesome.
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beautiful!
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@JamesDonnelly I love it!
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@JamesDonnelly fantastic addition, added as the official logo on the readme: https://github.com/harthur-org/brain.js
ty ty ty!
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Also added voodootikigod/logo.js#111
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@robertleeplummerjr, @JamesDonnelly, just one size?
How about will make 16x16 (32x32) for favicon and other directions? :)
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me like!
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vector would be nice as well.
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Right, but the original parts are not.
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The concept is pretty awesome. I gave vectorizing it a shot.
I would love your opinion and whether you consider using it.
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Do you have the source vectors? I love it!
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Sure, I just created this. AI or SVG? Should I create an MR?
I will adjust the proportions a little and tweak it here and there then.
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Clean and valid SVG with the correct colors and proportions below :)
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" viewBox="0 0 200 200">
<rect width="200" height="200" fill="#F3DF49"/>
<g>
<polygon fill="#2E2E2C" points="104.8,110.4 134.1,133.6 134.1,148.7 94.8,163.9 74.3,164.9 58.5,143.7 73.4,123.3"/>
<polygon fill="#2E2E2C" points="139.4,148.7 139.4,133.6 134.3,104.4 148.4,103.5 185,126 180.5,153.6 166.4,164"/>
<polygon fill="#2E2E2C" points="163.1,167.6 137.3,153.2 101.3,166.6 142.8,177.7 148.4,186.2 155.2,186.2"/>
<polygon fill="#2E2E2C" points="111.1,108.3 133.5,127 128.9,105.3"/>
</g>
</svg>
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Related Issues (20)
- Deno Support?
- The Recurrent class will not function without a GPU HOT 1
- Unable to install Brain.js on PopOS HOT 22
- GPU powered AI demo is a 404 HOT 2
- "Forecasting" demo is a 404 HOT 2
- tree process
- Freezing when training NeuralNetworkGPU (async).
- Train with NeuralNetworkGPU more slower than CPU HOT 3
- Always the same output data on NeuralNetwork HOT 1
- Unable to install on MacOS Ventura HOT 1
- Did you try the built in distance calc?
- need to update URL for example
- MacOS node 20.10.0 build failing HOT 2
- Fatal error while installing via NPM package HOT 1
- Most example links are broken HOT 4
- Summary()
- Type 'InputType' is not assignable to type 'Partial<INumberHash>'... and many others
- stream-example.js page not found error HOT 1
- Npm i brain.js || node-gyp error
- Brain.js to detect bad words HOT 1
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