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braxtonrivers's Projects

artemax.mod icon artemax.mod

Artemis is a high performance Entity System framework for games written in Blitzmax. Originally written in Java, and is a framework to manage entities in a game world.

asteroids.game2d icon asteroids.game2d

A simple Asteroids clone, written in Blitzmax, using my Game2D framework.

axe.mod icon axe.mod

Selection of nitrologic BlitzMax modules updated for NG.

bah.mod icon bah.mod

A collection of BlitzMax modules by Brucey

bcc icon bcc

A next-generation bcc parser for BlitzMax

blitzmax-logger icon blitzmax-logger

Extensible logging module for BlitzMax with built in Console, File and Syslog writers

blitzmax-registry icon blitzmax-registry

Simple BlitzMax module that can be used to store and retrieve objects in an application

bmk icon bmk

The enhanced BlitzMax build program.

bmx-json icon bmx-json

Simple and easy-to-use JSON parser for BlitzMax

bnetex.mod icon bnetex.mod

An object oriented low level network library for BlitzMax with support for TCP and UDP

bo3d icon bo3d

Ogre3D Wrapper for BlitzMax, Blitz3D and BlitzPlus

brickzone icon brickzone

BrickZone is a simple framework for games like Breakout for the BMax language. A Leveleditor is also included.

core icon core

Core desktop foundation library for BlitzMax

dig icon dig

Digidea.de - game and app framework for BlitzMax

dreide.mod icon dreide.mod

A 3d engine for BlitzMax based on OpenGL. It supports an entity system, texturing, 3DS and MD3 loading, etc.

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