Name: Rodrigo Brayner Lyra
Type: User
Company: OpenCascade - Part of Capgemini
Bio: Computer Graphics Engineer at OpenCascade, Part of Capgemini Engineering.
Computer Engineer graduated at Universidade Federal de Pernambuco (UFPE)
Location: Seixal - Portugal
Rodrigo Brayner Lyra's Projects
Real-time renderer created to learn and study Vulkan API and Rendering Engine architecture. Still in early development.
Pure C++ Pathtracer being implemented for study purposes. Use some open external librarys for object loading, image loading and vector operations.
Minefield game implementation done for a job interview at Manifesto Games. Uses SFML library to render the game window.