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brianegan avatar brianegan commented on July 20, 2024 1

Hm, works on my side. Is there any way your own project is also called flutter_redux? Here's the log from my console with a project called test.

~/lab/test ❯ ~/lab/flutter/bin/flutter pub add flutter_redux                            
Resolving dependencies...
  async 2.8.2 (2.9.0 available)
  characters 1.2.0 (1.2.1 available)
  clock 1.1.0 (1.1.1 available)
  fake_async 1.3.0 (1.3.1 available)
+ flutter_redux 0.10.0
  matcher 0.12.11 (0.12.12 available)
  material_color_utilities 0.1.4 (0.2.0 available)
  meta 1.7.0 (1.8.0 available)
  path 1.8.1 (1.8.2 available)
+ redux 5.0.0
  source_span 1.8.2 (1.9.1 available)
  string_scanner 1.1.0 (1.1.1 available)
  term_glyph 1.2.0 (1.2.1 available)
  test_api 0.4.9 (0.4.13 available)
  vector_math 2.1.2 (2.1.3 available)
Downloading flutter_redux 0.10.0...
Changed 2 dependencies!

~/lab/test ❯ ~/lab/flutter/bin/flutter --version            
Flutter 3.0.5 • channel stable • [email protected]:flutter/flutter.git
Framework • revision f1875d570e (6 weeks ago) • 2022-07-13 11:24:16 -0700
Engine • revision e85ea0e79c
Tools • Dart 2.17.6 • DevTools 2.12.2

~/lab/test ❯ cat pubspec.yaml 
name: test
description: A new Flutter project.

# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev

# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1

environment:
  sdk: ">=2.17.6 <3.0.0"

# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
  flutter:
    sdk: flutter


  # The following adds the Cupertino Icons font to your application.
  # Use with the CupertinoIcons class for iOS style icons.
  cupertino_icons: ^1.0.2
  flutter_redux: ^0.10.0

dev_dependencies:
  flutter_test:
    sdk: flutter

  # The "flutter_lints" package below contains a set of recommended lints to
  # encourage good coding practices. The lint set provided by the package is
  # activated in the `analysis_options.yaml` file located at the root of your
  # package. See that file for information about deactivating specific lint
  # rules and activating additional ones.
  flutter_lints: ^2.0.0

# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec

# The following section is specific to Flutter packages.
flutter:

  # The following line ensures that the Material Icons font is
  # included with your application, so that you can use the icons in
  # the material Icons class.
  uses-material-design: true

  # To add assets to your application, add an assets section, like this:
  # assets:
  #   - images/a_dot_burr.jpeg
  #   - images/a_dot_ham.jpeg

  # An image asset can refer to one or more resolution-specific "variants", see
  # https://flutter.dev/assets-and-images/#resolution-aware

  # For details regarding adding assets from package dependencies, see
  # https://flutter.dev/assets-and-images/#from-packages

  # To add custom fonts to your application, add a fonts section here,
  # in this "flutter" section. Each entry in this list should have a
  # "family" key with the font family name, and a "fonts" key with a
  # list giving the asset and other descriptors for the font. For
  # example:
  # fonts:
  #   - family: Schyler
  #     fonts:
  #       - asset: fonts/Schyler-Regular.ttf
  #       - asset: fonts/Schyler-Italic.ttf
  #         style: italic
  #   - family: Trajan Pro
  #     fonts:
  #       - asset: fonts/TrajanPro.ttf
  #       - asset: fonts/TrajanPro_Bold.ttf
  #         weight: 700
  #
  # For details regarding fonts from package dependencies,
  # see https://flutter.dev/custom-fonts/#from-packages

from flutter_redux.

siva636 avatar siva636 commented on July 20, 2024 1

Thank you very much @brianegan , yes my project name happened to be the same as this package name, which caused the error. Now it works after changing my project name. Thanks again.

from flutter_redux.

CurrentIndex avatar CurrentIndex commented on July 20, 2024

感谢

from flutter_redux.

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