Name: Alexandre Brochu
Type: User
Bio: Hello, I am a curious graphics programmer that is always looking for new techniques to learn. I also enjoy working on a variety of programming projects
Twitter: AlexandreBrochu
Location: Ottawa, Ontario
Blog: https://brochu.github.io/
Alexandre Brochu's Projects
Solutions to the puzzles that were included in the Advent of Code 2019. I wanted to try and use Rustlang for these solutions.
My collection of the advent of code challenges with C++ and other languages over the years.
Collection of programming challenges from Advent of Code for the year 2021. I implemented solutions in C++
Collection of programming challenges from Advent of Code in the year 2022. I want to try and solve these challenges using the Rust programming language as a way to start learning it.
My repository for the solutions for the Advent of Code event of 2023. I am thinking I will use some imperative C++ to solve the problems this year.
This is the repo of my attempt to solve as many programming puzzles from the Advent of Code 2024 event.
Practice writing some architecture for simple class structures
Examples and demos for the new Vulkan API
Config files for my GitHub profile.
Build a Jekyll blog in minutes, without touching the command line.
Tests for running custom compute workloads with Unreal Engine 5 rendering structure and logic
3rd and last try at a web application for the football pool of the Brochus
Simple javascript/canvas demo for a simple skinning algorithm
Settings file for Unix based tools
Test application combining Dx11 rendering with an SDL2 window
Frontend Masters course about algorithms. Just a repository of the code written along with the course
Guitar Live Convert - Projet II UdeS
Godot Engine – Multi-platform 2D and 3D game engine
Welcome to the GREB football pool webite repository. Flask + React shiny new version
A Discord application/bot setup to move on from a custom web application for saving football predictions and showing results
Small implementation of the algorithm studied in the course imn538 at Sherbrooke University. The algorithm uses shape grammars to use procedural generation to create cities
Rapport de recherche pour l'article qui porte sur la génération procédurale de bâtiment. Écrit en LaTeX
Le travail #2 pour le cours imn538 sur les courbes et trajets utilises dans l'animation par ordinateur
Here's my try at implementing a parallel jobs system based on a graph of dependencies.
Obsidian collection of links / books / articles to read and learn from. Mostly about all kinds of programming
My initial test of the Vulkan graphics API.
Test de principe de jeu dans le style Monkey Ball.