Comments (8)
if this what you mean
NETVAR(some_int, "class", "some_int", int)
// changing value
some_int() = 4;
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see cbaseentity.hpp or another hpp file from that directory maybe youll get an idea
from cs2-sdk.
the NETVAR define is in netvars.hpp
from cs2-sdk.
why?
from cs2-sdk.
I want to made a skin changer and i can't find the member method in the src currently (according to this https://www.unknowncheats.me/forum/3711351-post132.html) , i'm new to this so if there is already a way to get the needed weapon service, please show me how
Grab the weapon services instance of your local player pawn: C_BasePlayerPawn::m_pWeaponServices.
Loop CPlayer_WeaponServices::m_hMyWeapons (num weapons is at + 0x0, data is at + 0x8).
from cs2-sdk.
i'm new to c++ so please bear with me.
as i understand, i need to use NETVAR to declared some kind of reference to the actual method signature in the main game process.
but when i then add another normal method, it's error'ed out
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tks i'm dumb
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one more question, how do i set value to the NETVAR mapped property?
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