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bruhmoment21 avatar bruhmoment21 commented on August 23, 2024 2

if this what you mean

NETVAR(some_int, "class", "some_int", int)
// changing value
some_int() = 4;

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bruhmoment21 avatar bruhmoment21 commented on August 23, 2024 1

see cbaseentity.hpp or another hpp file from that directory maybe youll get an idea

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bruhmoment21 avatar bruhmoment21 commented on August 23, 2024 1

the NETVAR define is in netvars.hpp

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bruhmoment21 avatar bruhmoment21 commented on August 23, 2024

why?

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Kahdeg-15520487 avatar Kahdeg-15520487 commented on August 23, 2024

I want to made a skin changer and i can't find the member method in the src currently (according to this https://www.unknowncheats.me/forum/3711351-post132.html) , i'm new to this so if there is already a way to get the needed weapon service, please show me how

Grab the weapon services instance of your local player pawn: C_BasePlayerPawn::m_pWeaponServices.

Loop CPlayer_WeaponServices::m_hMyWeapons (num weapons is at + 0x0, data is at + 0x8).

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Kahdeg-15520487 avatar Kahdeg-15520487 commented on August 23, 2024

i'm new to c++ so please bear with me.
as i understand, i need to use NETVAR to declared some kind of reference to the actual method signature in the main game process.
but when i then add another normal method, it's error'ed out
image
image

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Kahdeg-15520487 avatar Kahdeg-15520487 commented on August 23, 2024

tks i'm dumb

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Kahdeg-15520487 avatar Kahdeg-15520487 commented on August 23, 2024

one more question, how do i set value to the NETVAR mapped property?

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