Giter Site home page Giter Site logo

why to clone to add Filter? about vimix HOT 6 OPEN

MoorPoor avatar MoorPoor commented on September 21, 2024 1
why to clone to add Filter?

from vimix.

Comments (6)

brunoherbelin avatar brunoherbelin commented on September 21, 2024

Glad that you ask, and thanks for assuming there are reasons 😄

First, because filter operations are not transitive, the order of filters matters: e.g., dilation followed by erosion is not the same than the opposite order:
image
So, by giving users control on the ordering, more effects can be composed. This is in the idea of proposing a limited list of creative tools and providing a playground (instead of putting an immense list of filters that is anyways never complete).

Second, the possibility to overlay the source with effect on top of the original source allows merging and creating more effects. You can e.g. add a mask to the source with effect, and overlay it on the original using a subtraction blending; this offers more possibilities.
image

There are plenty of possibilities, like creating a chain of filters that produce a intermediate results and bring back in the mixing circle the ones of interest at a given moment, with smooth interpolation in between. So in short, the idea is to give more control and creativity by using simple mechanisms.

That said, I agree that it is not usual and that it creates a mess of too many intermediate or unused clones : the former is OK for me as I like to propose original interfaces, but the latter is a problem which should be resolved.

The only option currently available in vimix is to create a bundle with the stack of clones (see below) but this is not sufficient as it does not allow controlling the original source once it is in a bundle.
image

I was imagining another view only for managing this chain of filters, and their opacity : it could be similar to the mixing view, and the opacity be controlled for blending. Could work, but I decided otherwise as it was more flexible to have sources that can be fully edited, with masks, different geometries and ordered in layers.

Some alternative ideas to discuss could be:

  • An option on a clone to "Merge with original" so the clone is not shown as a source, but its effect is applied (but it does not allow controlling how it is blended)
  • An special mode in Mixing view to operate only on the clone filters (e.g. darker background, with all other sources as shadows only), but that does not resolve the layering or geometry...

I welcome suggestions that could still keep the flexibility and creativity (i.e. not very fun to have a list of effects on the left panel: OSC does this very well indeed), and a visual and 'hands-on' interface would be good too !

from vimix.

MoorPoor avatar MoorPoor commented on September 21, 2024

I think I see your point, the flexibility you want to keep is good.
I think everyone has their own preferred workflow. If there were the option for more diverse approaches, that might not be a bad thing.
All in all, this is a huge point, and it's not easy to write in a comment.

I have the following suggestions:

  1. You can also apply effects and filters to the original if you want, and more to the clones, which then continues to work with the settings on the original.

  2. If you want to apply more than one effect to a source, you can add this using a + symbol or something similar. just in case sources require more than one setting without the need of changing or mixing them afterwards. not important though

  3. At the end you can merge them all together if desired. as you recommended.

  4. The clones also allow access to the player window of the original or get their own?!

  5. In my opinion, the original or actually all sources that are hidden should not be visible as a frame in F2 view, because then everything becomes very crowded very quickly and collage becomes difficult. Could you hide it as soon as the source is outside the visible zone, or at least offer the option in the menu?
    the image shows the "dead" frames in red
    grafik

Sorry, maybe I mixed too many topics in one thread?

from vimix.

brunoherbelin avatar brunoherbelin commented on September 21, 2024

In my opinion, the original or actually all sources that are hidden should not be visible as a frame in F2 view, because then everything becomes very crowded very quickly and collage becomes difficult. Could you hide it as soon as the source is outside the visible zone, or at least offer the option in the menu?

It is indeed not always easy to keep the workspace tidy !
Here are the two mechanisms that are available:

Sources that are outside of the mixing area (dark circle) are not shown in Geometry view.
In this example, the source I1 is inactive and will not be shown at all in Geometry:
image

➡️ Should we change to source not visible (alpha 0, outside of mixing circle) ?

There are three areas in the Layers view, background, workspace and foreground.
In this example, the source I1 is now in the background and thus. in the Geometry view, it will not be shown if the layers menu (icon with 3 layers on top of pink frame) selects only sources in workspace.
image

➡️ Instead of layers, we could also just do 'groups' and toggle visible by group ?

from vimix.

MoorPoor avatar MoorPoor commented on September 21, 2024

Sources that are outside of the mixing area (dark circle) are not shown in Geometry view.

with single sources that works, true, but not with my beloved clones ;)
the invisible main source will also pop up as a frame. If I'm not wrong, this should be considered as a bug.

In this example, the source I1 is now in the background and thus. in the Geometry view, it will not be shown if the layers

that works, and I forgot about that option, sorry.

➡️ Instead of layers, we could also just do 'groups' and toggle visible by group ?

That could be an option.

from vimix.

brunoherbelin avatar brunoherbelin commented on September 21, 2024

Sources that are outside of the mixing area (dark circle) are not shown in Geometry view.

with single sources that works, true, but not with my beloved clones ;) the invisible main source will also pop up as a frame. If I'm not wrong, this should be considered as a bug.

Aha ! indeed a source cannot be inactive if it has a clone that is active (otherwise the clone is deactivated without user noticing).

Therefore, it is not practical and not obvious that the criteria for showing sources frames in geometry is based on active/inactive status. Not a technical bug, but I take it as a bug 😄

➡️ Instead of layers, we could also just do 'groups' and toggle visible by group ?

That could be an option.

Okay, I will try this.
Meanwhile, to fix the 'bug', I will do the simpler option (do not show geometry frame of sources not visible in mixing)

from vimix.

brunoherbelin avatar brunoherbelin commented on September 21, 2024

Quick hack in Beta caa3e4d :

image

Toggle the icon in Geometry view to discard the mixing view visibility filter (i.e. show all non-visible sources)

from vimix.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.