Comments (3)
Sure ! An image is worth 1000 words (and an animation is worth 24000 words per second !):
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Ok,thank you very much.And I have another question, can the pixel size of the texture arrangement map generated by permutation be specified, or can it be set to be arranged on multiple maps?
from graphitethree.
- there is no option to generate multiple textures from a single object. But you can separate your object into multiple parts, and generate a texture for each part, then merge the parts together.
- all texture coordinates are between 0 and 1. There is no such a thing as 'pixel size' at this step of the process.
- for now, all textures are supposed to be square. There may be some options in the xatlas library that I'm using for specifying rectangle textures.
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