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manjaroman2 avatar manjaroman2 commented on May 27, 2024 1

The engine in open source, that's the problem
Game devs who want to secure their game need to modify the engine code.
The load_byte_code function is a good start, you can go lower modify the mbedtls library.

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waleed177 avatar waleed177 commented on May 27, 2024

I dont consider encrypting the game as security, in my opinion, security is only when protecting the user against others (including the developer). If its multiplayer, security should be server side (protecting the server from the client) and client-side (protecting the client from the server, i.e, no arbitrary code execution, etc..).

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nikitalita avatar nikitalita commented on May 27, 2024

Your best option is probably to just encrypt the PAK, but the key is trivially recoverable from the EXE. We don't include instructions on how to do that, though, so it would protect from at least the most basic of RE attempts.

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