Comments (10)
THANKS! That was all I needed! You're a godsend!
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Unfortunately, your GPU is old enough that it doesn't run Vulkan, which is the default renderer for Godot 4. I think you might be able to run with the GLES renderer, but I am not sure if that's still an option for macOS. In a terminal, can you run "Godot RE Tools.app\Contents\MacOS\Godot RE Tools" --help --verbose
and post the output here?
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derp, it has the command line option to do that right there in the message box. Just try that.
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derp, it has the command line option to do that right there in the message box. Just try that.
I did do the command line option from the message box. As stated before, I am met with the gray box.
As for the other command you sent this is what it returned.
[EDIT]
When adding just the verbose argument instead of help, it returns this.
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try "Godot RE Tools.app\Contents\MacOS\Godot RE Tools" --headless --help
.
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Talking with one of the Godot devs, it appears that while Godot 4.x retains the opengl3 renderer, it's not guaranteed to work on macOS for all hardware (chalk it up to Apple's crappy OpenGL support). Unfortunately, it looks like that's the case here.
You can still run this as a CLI tool though, and it does everything that the GUI does:
"Godot RE Tools.app\Contents\MacOS\Godot RE Tools" --headless --recover=<game>.pck --output-dir=<output-dir>
(make sure to include the =
for the parameter values, this is a limitation of the godot cli parser)
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Yo, I just released 0.5.0, which uses the GL renderer by default. They’ve apparently made some improvements to old Mac support; Can you give this a test to see if this works for you in GUI mode? https://github.com/bruvzg/gdsdecomp/releases/tag/v0.5.0
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Plot twist: I have a new pc and no longer use mac. Sorry.
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Ah, well at least you've upgraded and can use the new Godot 4 vulkan features :)
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Related Issues (20)
- Failed to recover pck in 0.5.3 and failed to decompile .gde file HOT 1
- Conversion of Resource of type AudioStreamOggVorbis not implemented HOT 10
- Can't restore ctex png files? HOT 1
- Conversion for Resource of type FontFile and format ttf not implemented
- Decompiled game cannot be compiled again HOT 2
- Extremely small UI for Mac HOT 1
- Decompression not implemented yet for texture format BPTC_RGBA (png) HOT 1
- Godot says "Load failed due to missing dependencies: <Path to code.gd>", but code can be opened in any text editor HOT 1
- @export annotations to nodes/arrays in Godot 4.1.1 game (Buckshot Roulette) export do not work correctly HOT 1
- Arrays are all empty HOT 1
- If I write with c++ in Godot engine, can that be reversed too? HOT 4
- Deleted HOT 3
- How to compile decompiled project HOT 1
- ObjectDB instances leaked at exit HOT 2
- Error when decompiling gde files HOT 2
- godot 2.1.7 looks like not support HOT 5
- Add support for 4.x compiled scripts HOT 2
- Exporting Buckshot Roulette v1.2.2, getting weird issue when exporting. HOT 2
- Blend file extraction support HOT 1
- Add conversion support to the audio format .oggvorbisstr
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