Comments (7)
this may be a GUI/Display issue; can you post what GPU and graphics card you are using?
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Also, do you have files on your system that are in another script, like Chinese, Thai, etc.? This may be related to a fontconfig issue on Godot master that I just fixed. I have resynced with master on this PR; after this finishes building, can you try the "standalone" artifact from this run and see if that fixes it? https://github.com/bruvzg/gdsdecomp/actions/runs/3666183733
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this may be a GUI/Display issue; can you post what GPU and graphics card you are using?
Its Intel Corporation Core Processor Integrated Graphics Controller
Also, do you have files on your system that are in another script, like Chinese, Thai, etc.? This may be related to a fontconfig issue on Godot master that I just fixed. I have resynced with master on this PR; after this finishes building, can you try the "standalone" artifact from this run and see if that fixes it? https://github.com/bruvzg/gdsdecomp/actions/runs/3666183733
Soo I have tried doing both the things you asked, and its still the same result as before
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I need the GPU and drivers you're using in order to debug this further.
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Will this do ? sorry, I miss read your comment last time
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That's fine; Yeah, you're running an old Intel HD Graphics GPU, this probably doesn't have proper support for Vulkan; though, the errors I've encountered with that previously just failed to start entirely.
Does the Godot 4.x (not 3.x) editor run correctly? Download it here: https://downloads.tuxfamily.org/godotengine/4.0/beta7/
In either case, you can attempt the workarounds I have listed here: #102
Failing that, just run it in CLI mode.
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So I have tried to run Godot 4.x, It just outright doesn't open like you have tried. I just went to using the CLI mode because I have tried updating my drivers before but to no avail. Thank you a lot for your help!
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Related Issues (20)
- Recursively decompile .GDC files
- Failed to recover pck in 0.5.3 and failed to decompile .gde file HOT 1
- Conversion of Resource of type AudioStreamOggVorbis not implemented HOT 10
- Can't restore ctex png files? HOT 1
- Conversion for Resource of type FontFile and format ttf not implemented
- Decompiled game cannot be compiled again HOT 2
- Extremely small UI for Mac HOT 1
- Decompression not implemented yet for texture format BPTC_RGBA (png) HOT 1
- Godot says "Load failed due to missing dependencies: <Path to code.gd>", but code can be opened in any text editor HOT 1
- @export annotations to nodes/arrays in Godot 4.1.1 game (Buckshot Roulette) export do not work correctly HOT 1
- Arrays are all empty HOT 1
- If I write with c++ in Godot engine, can that be reversed too? HOT 4
- Error: Couldn't load project data at path ".". Is the .pck file missing? HOT 1
- Deleted HOT 3
- How to compile decompiled project HOT 1
- ObjectDB instances leaked at exit HOT 2
- Error when decompiling gde files HOT 2
- godot 2.1.7 looks like not support HOT 5
- Add support for 4.x compiled scripts HOT 2
- Exporting Buckshot Roulette v1.2.2, getting weird issue when exporting. HOT 2
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