Comments (4)
Yes, there’s an option in the RE Tools dropdown to set the key. You have to provide the decryption key yourself. We do not provide means to recover the key.
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Yes, there’s an option in the RE Tools dropdown to set the key. You have to provide the decryption key yourself. We do not provide means to recover the key.
What if you dont have the key? I saw a issue which stated that RE Tools was decompiling encrypted scripts
from gdsdecomp.
Yes, there’s an option in the RE Tools dropdown to set the key. You have to provide the decryption key yourself. We do not provide means to recover the key.
What if you dont have the key? I saw a issue which stated that RE Tools was decompiling encrypted scripts
then you'll have to find some means of recovering it. We don't provide instructions on how to do that, although it is possible. You could look in the Godot source code for how it stores the key in the EXE.
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I did see the godot source code on how it stores the key in exe. It just adds it to a random location in the .exe's binary, I also saw bruvzg's comment on godot's official repository on how easy it is to decrypt it using a disassembler
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Related Issues (20)
- Failed to recover pck in 0.5.3 and failed to decompile .gde file HOT 1
- Conversion of Resource of type AudioStreamOggVorbis not implemented HOT 10
- Can't restore ctex png files? HOT 1
- Conversion for Resource of type FontFile and format ttf not implemented
- Decompiled game cannot be compiled again HOT 2
- Extremely small UI for Mac HOT 1
- Decompression not implemented yet for texture format BPTC_RGBA (png) HOT 1
- Godot says "Load failed due to missing dependencies: <Path to code.gd>", but code can be opened in any text editor HOT 1
- @export annotations to nodes/arrays in Godot 4.1.1 game (Buckshot Roulette) export do not work correctly HOT 1
- Arrays are all empty HOT 1
- If I write with c++ in Godot engine, can that be reversed too? HOT 4
- Deleted HOT 3
- How to compile decompiled project HOT 1
- ObjectDB instances leaked at exit HOT 2
- Error when decompiling gde files HOT 2
- godot 2.1.7 looks like not support HOT 5
- Add support for 4.x compiled scripts HOT 2
- Exporting Buckshot Roulette v1.2.2, getting weird issue when exporting. HOT 2
- Blend file extraction support HOT 1
- Add conversion support to the audio format .oggvorbisstr
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