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nikitalita avatar nikitalita commented on July 3, 2024 2

BTW, I’ve found that loading and exporting this is very slow right now; it’s a fairly large game (> 1GB unpacked), so you might still experience hanging after the initial file selection in the GUI. It should still load eventually, just give it time.

this is a good indicator that we could stand to try and optimize the recovery process, I’ll take a look at that later.

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nikitalita avatar nikitalita commented on July 3, 2024 1

So there were no actual changes to the PCK format between format version 0 (2.x) and 1 (3.x), looking at the commit history. I’d recommend filing an issue with GodotPckTook telling them that they can support version 0 with very little changes.

As for this game, the hanging actually had nothing to do with the PCK; this game IS using a custom build of Godot 2.0 and I think they were using some custom sprite sheet importer. the way some of the textures were named totally screwed up my assumptions of which resources had import metadata in 2.x and ended up putting it into a very long recursive loop. There were additional bugs I found and corrected , too. I’ll push a fix for this shortly.

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nikitalita avatar nikitalita commented on July 3, 2024 1

excellent, I shall merge and tag a new release then

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nikitalita avatar nikitalita commented on July 3, 2024

Oh, that’s interesting. Where does it lock up? After selecting the PCK or after opening and selecting Extract?

We do support 2.x games; I’ll have to double check to see if there were format changes to the PCK within the 2.x branch, I had thought there wasn’t.

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caimantilla avatar caimantilla commented on July 3, 2024

Oh, that’s interesting. Where does it lock up? After selecting the PCK or after opening and selecting Extract?

We do support 2.x games; I’ll have to double check to see if there were format changes to the PCK within the 2.x branch, I had thought there wasn’t.

It freezes immediately after selecting the file.
It's totally possible this is game-specific, like the header being stripped or something. Idk

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caimantilla avatar caimantilla commented on July 3, 2024

Yay!! Thanks :) I was surprised nobody's brought this up before considering it was made by okam >_<

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nikitalita avatar nikitalita commented on July 3, 2024

When the CI is finished building, can you give the standalone artifacts here a try? https://github.com/bruvzg/gdsdecomp/actions/runs/4704250672

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nikitalita avatar nikitalita commented on July 3, 2024

Did this end up working for you?

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caimantilla avatar caimantilla commented on July 3, 2024

Did this end up working for you?

Sorry I didn't respond, yes!! :D
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