Comments (9)
BTW, I’ve found that loading and exporting this is very slow right now; it’s a fairly large game (> 1GB unpacked), so you might still experience hanging after the initial file selection in the GUI. It should still load eventually, just give it time.
this is a good indicator that we could stand to try and optimize the recovery process, I’ll take a look at that later.
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So there were no actual changes to the PCK format between format version 0 (2.x) and 1 (3.x), looking at the commit history. I’d recommend filing an issue with GodotPckTook telling them that they can support version 0 with very little changes.
As for this game, the hanging actually had nothing to do with the PCK; this game IS using a custom build of Godot 2.0 and I think they were using some custom sprite sheet importer. the way some of the textures were named totally screwed up my assumptions of which resources had import metadata in 2.x and ended up putting it into a very long recursive loop. There were additional bugs I found and corrected , too. I’ll push a fix for this shortly.
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excellent, I shall merge and tag a new release then
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Oh, that’s interesting. Where does it lock up? After selecting the PCK or after opening and selecting Extract?
We do support 2.x games; I’ll have to double check to see if there were format changes to the PCK within the 2.x branch, I had thought there wasn’t.
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Oh, that’s interesting. Where does it lock up? After selecting the PCK or after opening and selecting Extract?
We do support 2.x games; I’ll have to double check to see if there were format changes to the PCK within the 2.x branch, I had thought there wasn’t.
It freezes immediately after selecting the file.
It's totally possible this is game-specific, like the header being stripped or something. Idk
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Yay!! Thanks :) I was surprised nobody's brought this up before considering it was made by okam >_<
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When the CI is finished building, can you give the standalone artifacts here a try? https://github.com/bruvzg/gdsdecomp/actions/runs/4704250672
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Did this end up working for you?
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Did this end up working for you?
Sorry I didn't respond, yes!! :D
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Related Issues (20)
- Recursively decompile .GDC files
- Failed to recover pck in 0.5.3 and failed to decompile .gde file HOT 1
- Conversion of Resource of type AudioStreamOggVorbis not implemented HOT 10
- Can't restore ctex png files? HOT 1
- Conversion for Resource of type FontFile and format ttf not implemented
- Decompiled game cannot be compiled again HOT 2
- Extremely small UI for Mac HOT 1
- Decompression not implemented yet for texture format BPTC_RGBA (png) HOT 1
- Godot says "Load failed due to missing dependencies: <Path to code.gd>", but code can be opened in any text editor HOT 1
- @export annotations to nodes/arrays in Godot 4.1.1 game (Buckshot Roulette) export do not work correctly HOT 1
- Arrays are all empty HOT 1
- If I write with c++ in Godot engine, can that be reversed too? HOT 4
- Error: Couldn't load project data at path ".". Is the .pck file missing? HOT 1
- Deleted HOT 3
- How to compile decompiled project HOT 1
- ObjectDB instances leaked at exit HOT 2
- Error when decompiling gde files HOT 2
- godot 2.1.7 looks like not support HOT 5
- Add support for 4.x compiled scripts HOT 2
- Exporting Buckshot Roulette v1.2.2, getting weird issue when exporting. HOT 2
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