Comments (1)
Agreed, this is on the list. The GUI being implemented in the C++ module is the biggest reason why I haven't done too much with the GUI so far, as it makes iterative design a pain. The main reason that the GUI was written in C++ in the first place is so that the decompilation and resource conversion functionality would be available in the editor as well. This is of limited use now that full project recovery is implemented, and I don't think anyone actually uses it anymore, so stripping it out (entirely or partially) and replacing it with a gd + tscn implementation would be fine.
The biggest challenge here is going to be working around how resource loading works. Currently, whenever a PCK is loaded for project recovery, we remove the pack source (that has the GDRE pck loaded), create a new pack source, and then load the target pack source; when we're done recovering, we create another pack source and reload the GDRE pck. This means that the GDRE resources won't actually be on the res://
path during PCK loading and project recovery. This can probably be worked around, but it will require some design caveats, such as preloading all the gd/tscn files on initial load and making sure to prefix all the file names with something that won't be clobbered by another PCK load (like gdre_
).
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Related Issues (20)
- Recursively decompile .GDC files
- Failed to recover pck in 0.5.3 and failed to decompile .gde file HOT 1
- Conversion of Resource of type AudioStreamOggVorbis not implemented HOT 10
- Can't restore ctex png files? HOT 1
- Conversion for Resource of type FontFile and format ttf not implemented
- Decompiled game cannot be compiled again HOT 2
- Extremely small UI for Mac HOT 1
- Decompression not implemented yet for texture format BPTC_RGBA (png) HOT 1
- Godot says "Load failed due to missing dependencies: <Path to code.gd>", but code can be opened in any text editor HOT 1
- @export annotations to nodes/arrays in Godot 4.1.1 game (Buckshot Roulette) export do not work correctly HOT 1
- Arrays are all empty HOT 1
- If I write with c++ in Godot engine, can that be reversed too? HOT 4
- Error: Couldn't load project data at path ".". Is the .pck file missing? HOT 1
- Deleted HOT 3
- How to compile decompiled project HOT 1
- ObjectDB instances leaked at exit HOT 2
- Error when decompiling gde files HOT 2
- godot 2.1.7 looks like not support HOT 5
- Add support for 4.x compiled scripts HOT 2
- Exporting Buckshot Roulette v1.2.2, getting weird issue when exporting. HOT 2
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