Comments (1)
yes, I can confirm that this exists; I'll work on a fix for this sometime this week
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Related Issues (20)
- Failed to recover pck in 0.5.3 and failed to decompile .gde file HOT 1
- Conversion of Resource of type AudioStreamOggVorbis not implemented HOT 10
- Can't restore ctex png files? HOT 1
- Conversion for Resource of type FontFile and format ttf not implemented
- Decompiled game cannot be compiled again HOT 2
- Extremely small UI for Mac HOT 1
- Decompression not implemented yet for texture format BPTC_RGBA (png) HOT 1
- Godot says "Load failed due to missing dependencies: <Path to code.gd>", but code can be opened in any text editor HOT 1
- @export annotations to nodes/arrays in Godot 4.1.1 game (Buckshot Roulette) export do not work correctly HOT 1
- Arrays are all empty HOT 1
- If I write with c++ in Godot engine, can that be reversed too? HOT 4
- Deleted HOT 3
- How to compile decompiled project HOT 1
- ObjectDB instances leaked at exit HOT 2
- Error when decompiling gde files HOT 2
- godot 2.1.7 looks like not support HOT 5
- Add support for 4.x compiled scripts HOT 7
- Exporting Buckshot Roulette v1.2.2, getting weird issue when exporting. HOT 2
- Blend file extraction support HOT 1
- Add conversion support to the audio format .oggvorbisstr HOT 2
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