Comments (12)
Hmmm, that is peculiar. Have you tried any of the recent Godot 4.x master builds to see if those run?
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I.e. try these ones and see if they run: https://github.com/godotengine/godot/actions/runs/2367296239#artifacts
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CI artifacts are built with dynamically linked MoltenVK, and require Vulkan SDK to be installed to run.
https://vulkan.lunarg.com/sdk/home#mac
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CI artifacts are built with dynamically linked MoltenVK, and require Vulkan SDK to be installed to run.
Hi there, I installed the newest Vulkan to /Users/blake/VulkanSDK/1.3.211.0 (and yes I restarted my computer) however I'm still getting the same error message. I'm using the standalone version if that helps GDRE_tools-standalone-osx
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I.e. try these ones and see if they run: https://github.com/godotengine/godot/actions/runs/2367296239#artifacts
I tried running it, I got some errors in the terminal and after 10 seconds a window pops up
Here is my terminal output if this helps
Godot 4.0 Output.txt
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CI artifacts are built with dynamically linked MoltenVK, and require Vulkan SDK to be installed to run.
Is there a way to statically link them so that installing the SDK is not required?
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Is there a way to statically link them so that installing the SDK is not required?
Yes, but this requires SDK installation on the CI vm. Static linking is done with the use_volk=no VULKAN_SDK_PATH=/path/to/VulkanSDK/1.3.204.1/
build flags.
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I.e. try these ones and see if they run: https://github.com/godotengine/godot/actions/runs/2367296239#artifacts
I tried running it, I got some errors in the terminal and after 10 seconds a window pops up
Here is my terminal output if this helps Godot 4.0 Output.txt
I confirmed this on a mac; it looks like there may be an issue with using volk
with vulkan 1.3 SDKs? I'm going to try statically compiling against the Vulkan SDK and see if that works
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@Blakiemon Which mac model are you using?
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@Blakiemon please give the artifacts from this run a shot: https://github.com/bruvzg/gdsdecomp/actions/runs/2399523878
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@Blakiemon Which mac model are you using?
MacBook Pro (Retina, 15-inch, Mid 2015)
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@Blakiemon please give the artifacts from this run a shot: https://github.com/bruvzg/gdsdecomp/actions/runs/2399523878
I just tried out [GDRE_tools-standalone-osx]
And it works! Thank you! Looks like using this newer version didn't solve my problem of GDRE not being able to convert a project.binary file to text. Oh well
Also, I did notice a few errors in the terminal and it took about 10 seconds for the program to launch, so here's my output just in case:
0: /Users/blake/Downloads/Godot RE Tools.app/Contents/MacOS/Godot RE Tools
Current path: /Users/blake
Godot Engine v4.0.alpha.custom_build.ff75a4922 - https://godotengine.org
Vulkan API 1.1.204 - Using Vulkan Device #0: Intel - Intel Iris Pro Graphics
[mvk-error] VK_ERROR_INITIALIZATION_FAILED: Render pipeline compile failed (Error code 1):
Compiler encountered an internal error.
ERROR: - Message Id Number: 0 | Message Id Name:
VK_ERROR_INITIALIZATION_FAILED: Render pipeline compile failed (Error code 1):
Compiler encountered an internal error.
Objects - 1
Object[0] - VK_OBJECT_TYPE_PIPELINE, Handle 140267819588096
at: _debug_messenger_callback (drivers/vulkan/vulkan_context.cpp:159)
ERROR: vkCreateGraphicsPipelines failed with error -3 for shader 'ClusterRenderShaderRD:0'.
at: render_pipeline_create (drivers/vulkan/rendering_device_vulkan.cpp:6614)
[mvk-error] VK_ERROR_INITIALIZATION_FAILED: Render pipeline compile failed (Error code 1):
Compiler encountered an internal error.
ERROR: - Message Id Number: 0 | Message Id Name:
VK_ERROR_INITIALIZATION_FAILED: Render pipeline compile failed (Error code 1):
Compiler encountered an internal error.
Objects - 1
Object[0] - VK_OBJECT_TYPE_PIPELINE, Handle 140267819588096
at: _debug_messenger_callback (drivers/vulkan/vulkan_context.cpp:159)
ERROR: vkCreateGraphicsPipelines failed with error -3 for shader 'ClusterRenderShaderRD:0'.
at: render_pipeline_create (drivers/vulkan/rendering_device_vulkan.cpp:6614)
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