Comments (14)
It worked. I could kiss you.
Let this be a reminder to all: get new drivers.
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It sounds it might be related to issue #74 ; try the instructions that reynold mentions here: #74 (comment)
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I did notice that and did follow the solution found there; didn't work. No noticeable change.
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Can you start it from the command line and paste the output from the terminal?
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The output is a mess; many many lines that are just plain identical. I'll try to find all the unique ones.
ERROR: Error (-3) creating shader module for stage: Compute
at: (drivers\vulkan\rendering_device_vulkan.cpp:5561)
ERROR: Condition "!shader" is true. Returning: RID()
at: RenderingDeviceVulkan::compute_pipeline_create (drivers\vulkan\rendering_device_vulkan.cpp:6906)
ERROR: Condition "!shader" is true. Returning: RID()
at: RenderingDeviceVulkan::uniform_set_create (drivers\vulkan\rendering_device_vulkan.cpp:5804)
ERROR: Condition "!particles_storage->particles_shader.shader.version_is_valid(version)" is true.
at: RendererRD::ParticlesStorage::ParticlesShaderData::set_code (servers\rendering\renderer_rd\storage_rd\particles_storage.cpp:1589)
ERROR: Condition "p_shader.is_null()" is true.
at: PipelineCacheRD::setup (servers\rendering\renderer_rd\pipeline_cache_rd.cpp:89)
ERROR: Condition "!shader" is true. Returning: RID()
at: RenderingDeviceVulkan::render_pipeline_create (drivers\vulkan\rendering_device_vulkan.cpp:6438)
ERROR: Condition "!canvas_singleton->shader.canvas_shader.version_is_valid(version)" is true.
at: RendererCanvasRenderRD::CanvasShaderData::set_code (servers\rendering\renderer_rd\renderer_canvas_render_rd.cpp:2063)
ERROR: Attempted to name invalid ID: 0
at: RenderingDeviceVulkan::set_resource_name (drivers\vulkan\rendering_device_vulkan.cpp:8900)
ERROR: Condition "!scene_singleton->sky.sky_shader.shader.version_is_valid(version)" is true.
at: RendererRD::SkyRD::SkyShaderData::set_code (servers\rendering\renderer_rd\environment\sky.cpp:131)
ERROR: Condition "!fog_singleton->volumetric_fog.shader.version_is_valid(version)" is true.
at: RendererRD::Fog::FogShaderData::set_code (servers\rendering\renderer_rd\environment\fog.cpp:358)
I think that's all of them.
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It looks like your video card doesn't support compute shaders. Can you post your specs and OS?
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Processor AMD Ryzen 7 3700X 8-Core Processor 3.60 GHz
Installed RAM 32.0 GB
System type 64-bit operating system, x64-based processor
Windows 10
I removed the device name, device id, and product id, assuming they aren't needed and are personal.
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No graphics card?
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3700X does not have integrated graphics, so you should have a separate video card.
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Its a Radeon RX 5700
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Ok, so you actually have the exact same setup as me (3700x, RX5700, 32GB RAM, Windows 10), so you definitely should not have issues with compiling those shaders. This may be a driver issue; I'd recommend updating, and if that doesn't work, reinstall the drivers.
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Which drivers should I reinstall in specific?
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The radeon drivers: https://www.amd.com/en/support/graphics/amd-radeon-5700-series/amd-radeon-rx-5700-series/amd-radeon-rx-5700
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I had the same issue with NVidia Drivers with the most recent version of Ubuntu 22. I needed to downgrade to version 510 to fix it.
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