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Bruno Santos's Projects

cryptraider icon cryptraider

A Puzzle Game made with Unreal Engine 5. Blueprints / C++ together

go-backend-ca icon go-backend-ca

A Go (Golang) Backend Clean Architecture project with Gin, MongoDB, JWT Authentication Middleware, Test, and Docker.

go-openai icon go-openai

OpenAI ChatGPT, GPT-3, GPT-4, DALLΒ·E, Whisper API wrapper for Go

hottiles_ue5 icon hottiles_ue5

Second project in Unreal Engine 5. The main idea is to create 3D platform game, where player need to compete with other enemies on disappearing tiles. Inspired by "Fall Guys".

maestro icon maestro

A framework for Claude Opus to intelligently orchestrate subagents.

obstacleassault icon obstacleassault

A Platform Game made with Unreal Engine 5. Blueprints / C++ together

react-native-boilerplate icon react-native-boilerplate

A React Native template for building solid applications πŸ™, using JavaScript πŸ’› or Typescript πŸ’™ (you choose).

react-native-template icon react-native-template

πŸ“± A template for your next React Native project: Expo, PNPM, TypeScript, TailwindCSS, Husky, EAS, GitHub Actions, Env Vars, expo-router, react-query, react-hook-form.

shire-scopes icon shire-scopes

Shire Scopes is a multiplayer FPS game made in Unreal Engine 5 for PC. This repository contains all of the C++ and blueprint files for this project.

ue5-edmund-and-eliza icon ue5-edmund-and-eliza

Edmund and Eliza is a medieval themed, horror-centric, story-focused, action adventure game with a focus on combat, exploration, and puzzle solving. Developed with Unreal Engine 5 using C++ and Blueprints.

unitytutorials-rts icon unitytutorials-rts

The code for my series of tutorials on how to make a real-time stategy (RTS) game in the well-know Unity game engine (with C# scripting)!

unreal-hunger-game-trials icon unreal-hunger-game-trials

A Hunger-Games inspired FPS with large outdoor terrains. Advanced AI (using Environment Query System), custom animations, procedural level generation, infinite level generation, terrain LOD scaling and dynamic memory management. Developed in Unreal Engine 4

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