Comments (1)
Would pair well with a Gms2Project-level .deleteResourceByTags()
method.
from stitch.
Related Issues (20)
- Improve GameMaker version setter HOT 1
- Changes to the channel settings don't immediately apply
- Deprecation Notice: Stitch Desktop
- Add "Set Sprite" command for objects HOT 1
- Improve extension startup logic
- The Open/Run commands can error when there are multiple projects
- Implement a TypeDefinitions provider
- Sometimes the sidebar play/edit/clean buttons don't do anything
- Add autoclean when Spine Sprites are updated
- Add option to suppress diagnostics by folder
- Add option to auto-declare global symbols by prefix
- Add workspace option to allowlist projects HOT 1
- Use GameMaker's default location for the runner cache HOT 1
- Add game icons to the tree
- New Sprites do not have their origin properly set HOT 1
- Add mechanism to boot into different configs HOT 1
- Add custom editor for sprites to allow setting the origin
- Add Spritely pipelines to VSCode HOT 1
- Checkouts causes Stitch to resave .yyp with lose of some resources HOT 2
- Add enum member value to hover tooltip? HOT 1
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from stitch.