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🎓 MSc Robotics, Cognition, Intelligence @ TU Munich

🎓 BSc Media Informatics @ Bauhaus University Weimar

My interest is in extending capabilities of reason with computers. My academic interest is Spiking Neural Networks. I did some game development in my early years.

More about my thoughts on my blog.

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Benedikt S. Vogler's Projects

ahni icon ahni

Another HyperNEAT Implementation

artuscardgamesolver icon artuscardgamesolver

"Artus Puzzle", "Affenspiel", "Hexenspiel", "Legespiel" Solver written for my "Facharbeit"

gym icon gym

A toolkit for developing and comparing reinforcement learning algorithms.

insimou icon insimou

Engine to run SNN RL algorithm using multithreading.

molovol icon molovol

MoloVol is a free, cross-plattform, scientific software for volume and surface computations of single molecules and crystallographic unit cells.

polyworld icon polyworld

An Artificial Life system designed as an approach to Artificial Intelligence

raytracer icon raytracer

A raytracer as part of the course programming languages of Bauhaus Universität.

snn-rl icon snn-rl

Reinforcement learning framework for spiking neural network actors with R-STDP for the master's thesis "Training Spiking Neural Networks with Reinforcement Learning".

wurfelenginesdk icon wurfelenginesdk

Isometric game engine. Open world, block/voxel based and sprite rendering.

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