Comments (11)
I believe missiles were able to be ridden in 1.6 if memory serves me well...
from icbm-2.
Yep though someone requested a missile just for travel. I suggest it work just like old cartoon space rockets. In which it lands so it can take off again.
As well this means we need to code in fuel usage
from icbm-2.
How should they be fuelled? I can think of a couple of ways.
from icbm-2.
Most likely a simple GUI in which we use some kind of fuel item. I would say for ICBM by itself we just use charcoal. However, when installed with a few different mods that offer liquid fuel we should use that. As well i'm thinking about implementing a fueling block for the launcher. This way i can force an extra setup cost for making missile silos.
from icbm-2.
I was thinking something along the lines of a fuelling block myself
from icbm-2.
Trick though is we need to make it look nice and link up to the missiles. No need to end up with a normal block with texture fittings. I'm thinking we should have it rendered a pump and nasa fuel hoses.
from icbm-2.
Looks pretty cool imo
from icbm-2.
I think with the new launcher rig i have in mind we can render the hoses inside the back frame. Maybe even the pump itself using it more as an upgrade to the frame.
from icbm-2.
That sounds like something fairly balanced. How about temporarily making it so that the higher tier of frame the more fuel that can be pumped in for greater range?
from icbm-2.
I could, though i'm trying to slightly eliminate the tiering for the frame itself. Mainly since missile don't really need much of frame to be launched. Its only dead fire rockets that need launchers and those will not be added until way later. What i'm thinking of doing is a few upgrades for the frame itself. Say for example redstone control, coord setting, angle guessing, automated launch, etc.
from icbm-2.
Fair enough sounds like a good idea to me
from icbm-2.
Related Issues (20)
- Formatting Errors in README.md HOT 1
- Infinite Tick Loop from Multiblock Error (Silos) HOT 2
- Regen spams log file.
- WWII themed missile types HOT 1
- Endothermic blast places snow on top of missile tiles
- Terrible lag starting while building missiles in the missile station
- Wont load HOT 1
- Radar Gun with Launcher Part Crash HOT 4
- Game crashes on adding fuel to burner HOT 1
- No effect textures HOT 1
- ICBM EMP crashes server and game HOT 1
- [Improvement] add @ObjectHolder annotation HOT 1
- [Bug] Reads disconnected from server in single player after Refreshing silo command display HOT 3
- Would you guys make a version for MC 1.7.2? HOT 3
- Server crash on disabling explosives HOT 3
- Missile Won't Explode HOT 2
- Issue connecting laser designator and remote Detonator to command Silo interface HOT 2
- Dispenser compatibility
- Tutorial HOT 1
- Updating the mod
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from icbm-2.