Comments (9)
Yeah I'll just remove the perk check. I thought the perk should be required, but it's only for trade info.
According to the perk description, it should "mark profits" when trading with the selected goods depending on perk, whatever that means.
The green/red comparision numbers should always be activated, perk or no perk.
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This was already posted below, there is another topic about this already.
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This is different. The perk got fixed but if you don't have the perk now the comparisons are disabled.
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Yeah I'll just remove the perk check. I thought the perk should be required, but it's only for trade info.
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Pushed a release to fix it. Let me know if this is how it should be.
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Heya, latest update bork'd it again.
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Re-released, try again?
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There is no such cases as basic convenience features added to perk option.
I think the function about the trade rumor went in the wrong.
If this is intended, I may really disappointed with the dev's game development philosophy.
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Closing assuming this is fixed in the mod presently.
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Related Issues (20)
- Crash at Siege, e1.4.1 HOT 3
- Crash while trying to trade with a lord
- Crash at siege 1.4.2 HOT 1
- Crash near Rovalt
- Crash with CP as the only mod
- Local connection (and probably traveling rumors) broken in 1.4.2. Fix?
- New Issue with Game Patch
- Game crashes when loading a savegame, version Beta e1.4.3 HOT 4
- 1.4.3 Compatibility HOT 3
- 1.5.0 compatibility
- Crash on 1.5.0 Beta HOT 3
- Breaking API changes in e1.5.0 HOT 1
- Dev wanting to help, but git clone fails because "This repository is over its data quota." HOT 9
- Please update Community Patch to 1.5.1 HOT 3
- 1.5.3 with or without community patch? HOT 1
- 1.5.3 crash
- 1.5.3 timeline?
- Crash with Armies 1.5.3
- 1.5.9 Compatibility HOT 1
- CTD On Start Up e1.6.2 (Stable) HOT 2
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