Comments (3)
Example Output:
Recorded Unhandled Exceptions:
1. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NotImplementedException: IntentionallyUnhandled
at CommunityPatch.CommunityPatchSubModule.<>c.<ShowModOptions>b__16_0(List`1 list) in D:\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\CommunityPatch\src\CommunityPatch\CommunityPatchSubModule.cs:line 139
at TaleWorlds.Core.ViewModelCollection.PopUpVM.ExecuteProcess()
--- End of inner exception stack trace ---
at TaleWorlds.Library.Common.InvokeWithLog(MethodInfo methodInfo, Object obj, Object[] args)
at TaleWorlds.Library.ViewModel.ExecuteCommand(String commandName, Object[] parameters)
at TaleWorlds.GauntletUI.Data.GauntletView.OnCommand(String command, Object[] args)
at TaleWorlds.GauntletUI.Data.GauntletView.OnEventFired(Widget widget, String commandName, Object[] args)
at TaleWorlds.GauntletUI.Widget.EventFired(String eventName, Object[] args)
at TaleWorlds.GauntletUI.ButtonWidget.HandleClick()
at TaleWorlds.GauntletUI.ButtonWidget.OnMouseReleased()
at TaleWorlds.GauntletUI.EventManager.DispatchEvent(Widget selectedWidget, GauntletEvent gauntletEvent)
at TaleWorlds.GauntletUI.EventManager.MouseUp()
at TaleWorlds.GauntletUI.UIContext.UpdateInput(InputType handleInputs)
at TaleWorlds.Engine.GauntletUI.GauntletLayer.ProcessEvents()
at TaleWorlds.Engine.Screens.ScreenManager.Update()
at TaleWorlds.Engine.Screens.ScreenManager.Tick(Single dt)
at ManagedCallbacks.EngineCallbacksGenerated.ScreenManager_Tick(Single dt)
Recorded First Chance Exceptions:
1. System.NotImplementedException: IntentionallyUnhandled
at CommunityPatch.CommunityPatchSubModule.<>c.<ShowModOptions>b__16_0(List`1 list) in D:\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\CommunityPatch\src\CommunityPatch\CommunityPatchSubModule.cs:line 139
at TaleWorlds.Core.ViewModelCollection.PopUpVM.ExecuteProcess()
2. System.NotImplementedException: IntentionallyUnhandled
at CommunityPatch.CommunityPatchSubModule.<>c.<ShowModOptions>b__16_0(List`1 list) in D:\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\CommunityPatch\src\CommunityPatch\CommunityPatchSubModule.cs:line 139
at TaleWorlds.Core.ViewModelCollection.PopUpVM.ExecuteProcess()
3. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NotImplementedException: IntentionallyUnhandled
at CommunityPatch.CommunityPatchSubModule.<>c.<ShowModOptions>b__16_0(List`1 list) in D:\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\CommunityPatch\src\CommunityPatch\CommunityPatchSubModule.cs:line 139
at TaleWorlds.Core.ViewModelCollection.PopUpVM.ExecuteProcess()
--- End of inner exception stack trace ---
at TaleWorlds.Library.Common.InvokeWithLog(MethodInfo methodInfo, Object obj, Object[] args)
at TaleWorlds.Library.ViewModel.ExecuteCommand(String commandName, Object[] parameters)
at TaleWorlds.GauntletUI.Data.GauntletView.OnCommand(String command, Object[] args)
at TaleWorlds.GauntletUI.Data.GauntletView.OnEventFired(Widget widget, String commandName, Object[] args)
at TaleWorlds.GauntletUI.Widget.EventFired(String eventName, Object[] args)
at TaleWorlds.GauntletUI.ButtonWidget.HandleClick()
at TaleWorlds.GauntletUI.ButtonWidget.OnMouseReleased()
at TaleWorlds.GauntletUI.EventManager.DispatchEvent(Widget selectedWidget, GauntletEvent gauntletEvent)
at TaleWorlds.GauntletUI.EventManager.MouseUp()
at TaleWorlds.GauntletUI.UIContext.UpdateInput(InputType handleInputs)
at TaleWorlds.Engine.GauntletUI.GauntletLayer.ProcessEvents()
at TaleWorlds.Engine.Screens.ScreenManager.Update()
at TaleWorlds.Engine.Screens.ScreenManager.Tick(Single dt)
at ManagedCallbacks.EngineCallbacksGenerated.ScreenManager_Tick(Single dt)
4. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NotImplementedException: IntentionallyUnhandled
at CommunityPatch.CommunityPatchSubModule.<>c.<ShowModOptions>b__16_0(List`1 list) in D:\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\CommunityPatch\src\CommunityPatch\CommunityPatchSubModule.cs:line 139
at TaleWorlds.Core.ViewModelCollection.PopUpVM.ExecuteProcess()
--- End of inner exception stack trace ---
at TaleWorlds.Library.Common.InvokeWithLog(MethodInfo methodInfo, Object obj, Object[] args)
at TaleWorlds.Library.ViewModel.ExecuteCommand(String commandName, Object[] parameters)
at TaleWorlds.GauntletUI.Data.GauntletView.OnCommand(String command, Object[] args)
at TaleWorlds.GauntletUI.Data.GauntletView.OnEventFired(Widget widget, String commandName, Object[] args)
at TaleWorlds.GauntletUI.Widget.EventFired(String eventName, Object[] args)
at TaleWorlds.GauntletUI.ButtonWidget.HandleClick()
at TaleWorlds.GauntletUI.ButtonWidget.OnMouseReleased()
at TaleWorlds.GauntletUI.EventManager.DispatchEvent(Widget selectedWidget, GauntletEvent gauntletEvent)
at TaleWorlds.GauntletUI.EventManager.MouseUp()
at TaleWorlds.GauntletUI.UIContext.UpdateInput(InputType handleInputs)
at TaleWorlds.Engine.GauntletUI.GauntletLayer.ProcessEvents()
at TaleWorlds.Engine.Screens.ScreenManager.Update()
at TaleWorlds.Engine.Screens.ScreenManager.Tick(Single dt)
at ManagedCallbacks.EngineCallbacksGenerated.ScreenManager_Tick(Single dt)
Modules Information:
1. CommunityPatch v0.0.1
Community Patch (CommunityPatch)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. StoryMode
2. CustomBattle e1.0.5 *Selected*
CustomBattle (CustomBattle) *Official*
Dependencies:
1. Native
2. SandBoxCore
3. DeveloperConsole v1.0.0
Developer Console (DeveloperConsole)
4. Native e1.0.0 *Selected*
Native (Native) *Official*
5. Sandbox e1.0.5 *Selected*
Sandbox (SandBox) *Official*
Dependencies:
1. Native
2. SandBoxCore
6. SandBoxCore e1.0.5 *Selected*
SandBox Core (SandBoxCore) *Official*
Dependencies:
1. Native
7. StoryMode e1.0.5 *Selected*
StoryMode (StoryMode) *Official*
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
Loaded SubModules:
1. TaleWorlds.MountAndBlade.View.ViewSubModule, TaleWorlds.MountAndBlade.View, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
2. TaleWorlds.MountAndBlade.GauntletUI.GauntletUISubModule, TaleWorlds.MountAndBlade.GauntletUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
3. CommunityPatch.CommunityPatchSubModule, CommunityPatch, Version=0.0.1.0, Culture=neutral, PublicKeyToken=null
4. TaleWorlds.MountAndBlade.CustomBattle.CustomBattleSubModule, TaleWorlds.MountAndBlade.CustomBattle, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
5. DeveloperConsole.SubModule, DeveloperConsole, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
6. SandBox.SandBoxSubModule, SandBox, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
7. SandBox.View.SandBoxViewSubModule, SandBox.View, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
8. SandBox.GauntletUI.SandBoxGauntletUISubModule, SandBox.GauntletUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
9. StoryMode.StoryModeSubModule, StoryMode, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
10. StoryMode.View.StoryModeViewSubModule, StoryMode.View, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
11. StoryMode.GauntletUI.StoryModeGauntletUISubModule, StoryMode.GauntletUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
System Info:
gpu: NVIDIA GeForce GTX 1080 Ti
cpu: Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz
GPU Memory: 11127MB
GC Allocated: 67284272B
Engine Memory Used: 0MB
GC Latency Mode: Client Interactive
GC LOH Compact Mode: Default
Operating System: Microsoft Windows 10.0.19041
Framework Compatibility: .NET Framework 4.8.4084.0
CPU Info:
1. Intel Core i5-8600K with 6 cores:
1. 5000.214MHz 56°C
2. 5000.214MHz 52°C
3. 5000.214MHz 53°C
4. 5000.214MHz 55°C
5. 5000.214MHz 55°C
6. 5000.214MHz 50°C
from mnb2-bannerlord-communitypatch.
When an unhandled exception occurs, it will now copy the diagnostic info to the clipboard automatically.
from mnb2-bannerlord-communitypatch.
Sometimes CPU info (speed and temperature) doesn't get reported. Need to handle that more gracefully. Need reproducible test case.
from mnb2-bannerlord-communitypatch.
Related Issues (20)
- Crash at Siege, e1.4.1 HOT 3
- Crash while trying to trade with a lord
- Crash at siege 1.4.2 HOT 1
- Crash near Rovalt
- Crash with CP as the only mod
- Local connection (and probably traveling rumors) broken in 1.4.2. Fix?
- New Issue with Game Patch
- Game crashes when loading a savegame, version Beta e1.4.3 HOT 4
- 1.4.3 Compatibility HOT 3
- 1.5.0 compatibility
- Crash on 1.5.0 Beta HOT 3
- Breaking API changes in e1.5.0 HOT 1
- Dev wanting to help, but git clone fails because "This repository is over its data quota." HOT 9
- Please update Community Patch to 1.5.1 HOT 3
- 1.5.3 with or without community patch? HOT 1
- 1.5.3 crash
- 1.5.3 timeline?
- Crash with Armies 1.5.3
- 1.5.9 Compatibility HOT 1
- CTD On Start Up e1.6.2 (Stable) HOT 2
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from mnb2-bannerlord-communitypatch.