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Comments (5)

RyanTT avatar RyanTT commented on May 28, 2024

Hello, it seems we missed this in our command implementation. Could you try adding this class and then using the constructor overload to test if the reason appears like this? If it works, I'll push a new nuget version with this fixed.

    public class KickWithReasonCommand : Command
    {
        /// <summary>
        /// Requests the server to remove the given player ID from the server.
        /// </summary>
        /// <param name="playerId"></param>
        public KickCommand(int playerId) : base($"kick {playerId}")
        {
        }

        public KickCommand(int playerId, string reason) : base($"kick {playerId} {reason}")
        {
        }
    }

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zvukoper avatar zvukoper commented on May 28, 2024

Hello, it seems we missed this in our command implementation. Could you try adding this class and then using the constructor overload to test if the reason appears like this? If it works, I'll push a new nuget version with this fixed.

Thanks for the reply, RyanTT. I'm a bit a newbie coder. I grabbed the DLL and added it to my solution. I think you're asking to add it to your code and compile? I'm not sure I will do it properly.

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RyanTT avatar RyanTT commented on May 28, 2024

Please try this pre release version. It should allow you to define a kick reason with a constructor overload

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zvukoper avatar zvukoper commented on May 28, 2024

Thank you. I will try soon.

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zvukoper avatar zvukoper commented on May 28, 2024

Works perfectly. Thank you!

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