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Comments (5)

xADDBx avatar xADDBx commented on August 14, 2024

Wait what.

There's buffs that are included but aren't visible in the exclusion editor?

@CasDragon thoughts?

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CasDragon avatar CasDragon commented on August 14, 2024

I'm like 60% sure those buffs aren't being affected by the Duration Multiplier to being with, which is why it's not showing up in the exclusion editor.

That said, I'm sure it would be fine if we manually added them to the exclusion list, so perhaps we do that, and we'll just call this "fixed"

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xADDBx avatar xADDBx commented on August 14, 2024

Huuh. I thought we filtered every hidden bp from being multiplied...

Filter for multiplier:

private static bool isGoodBuff(BlueprintBuff blueprint) => !blueprint.Harmful && !badBuffs.Contains(blueprint.AssetGuidThreadSafe);

List of buffs for Exclusion Editor:

_allBuffs = BlueprintLoader.Shared.GetBlueprints<BlueprintBuff>()
                    ?.Where(bp => !bp.IsHiddenInUI
                                  && !bp.IsClassFeature
                                  && !bp.Harmful)

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xADDBx avatar xADDBx commented on August 14, 2024

Try to see if the new version fixes your issue @caloyers

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caloyers avatar caloyers commented on August 14, 2024

Thanks it fixed now. Please close.

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