Comments (5)
Wait what.
There's buffs that are included but aren't visible in the exclusion editor?
@CasDragon thoughts?
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I'm like 60% sure those buffs aren't being affected by the Duration Multiplier to being with, which is why it's not showing up in the exclusion editor.
That said, I'm sure it would be fine if we manually added them to the exclusion list, so perhaps we do that, and we'll just call this "fixed"
from toybox.
Huuh. I thought we filtered every hidden bp from being multiplied...
Filter for multiplier:
private static bool isGoodBuff(BlueprintBuff blueprint) => !blueprint.Harmful && !badBuffs.Contains(blueprint.AssetGuidThreadSafe);
List of buffs for Exclusion Editor:
_allBuffs = BlueprintLoader.Shared.GetBlueprints<BlueprintBuff>()
?.Where(bp => !bp.IsHiddenInUI
&& !bp.IsClassFeature
&& !bp.Harmful)
from toybox.
Try to see if the new version fixes your issue @caloyers
from toybox.
Thanks it fixed now. Please close.
from toybox.
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