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Dolorousrtur avatar Dolorousrtur commented on May 17, 2024 8

@Lotayou and everyone interested,
uploaded it to Google Drive: https://drive.google.com/open?id=1i5DiaFsik7WcvfQwwIXcdj2LRxmTDqgG

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mwang259 avatar mwang259 commented on May 17, 2024 4

@Dolorousrtur Hi, the Google Drive link is not available, could share this link again? thanks!

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VVingerfly avatar VVingerfly commented on May 17, 2024

@ypflll You can cut the mesh first,then use a parametrization method to compute the 2d uv coordinates.

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VVingerfly avatar VVingerfly commented on May 17, 2024

@ypflll DensePose provides a segmentation and also 2d uv coordiantes, but the mesh is segmented into 24 parts. You can have a look.

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ypflll avatar ypflll commented on May 17, 2024

@VVingerfly Thank you for reply.

Densepose do uses uv coord, however, they never say how to generate it or provide the data. We have some discussion here: facebookresearch/DensePose#116

I've managed to use autodesk's fbx-sdk get the uv map included in SMPL .fbx file, like this:
image

This is segmented into many parts, and not fill the whole image.
The right uv map I want is continous(like the first image above) and it would be best to fill as many as part of the image.
So some 3d software like blender or zbrush can do this? I've tried a little, but seems very complicated for me. It will be great help if you can provide more infomation or some details on how to cut mesh or do parametrization.

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VVingerfly avatar VVingerfly commented on May 17, 2024

@ypflll the uv data of DensePose can be found here

If you want generate new uv coordinates, you need to cut the mesh first,
then using a mesh parametrization method like LSCM to flatten the mesh.

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ypflll avatar ypflll commented on May 17, 2024

@VVingerfly I think using software like blender or zbrush will be a easier way. I'll try it later.

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Lotayou avatar Lotayou commented on May 17, 2024

@ypflll Hi, can you share the UV map mentioned above with me? A 6890*2 matrix would be nice, thx!

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mlyarthur avatar mlyarthur commented on May 17, 2024

@VVingerfly I think using software like blender or zbrush will be a easier way. I'll try it later.

Sorry to bother .I want to know have you got the uv map of the smpl-x model, for now the original project still cannot supply one

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mwang259 avatar mwang259 commented on May 17, 2024

@ypflll Hi, I am working for texture coordinates, could you share the UV map mentioned #5 (comment) , I really need your help, thanks!

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