Comments (2)
I stopped filling the entire canvas with white and now just clear it transparent before rendering the map and users. Perhaps this is good enough for now? We'll have to implement a few maps and try out some video use cases to see what happens.
Another available tool for getting the two views to overlap less is to resize the map and Jitsi Meet layers so they don't fill the entire window.
Also, the "hide interface" button could minimize the map to a minimap view, rather than hiding it completely. This will be easier after #10 is implemented.
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There is now a much clearer option to hide the game view. Also, there is a "split view" option. And I stopped disabling video altogether, just have it muted by default.
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Related Issues (20)
- Refresh statement on iOS devices HOT 1
- Something with the join form broke on Safari HOT 1
- Spatial aspect did not work in a call between two Chrome users HOT 1
- Build instructions HOT 4
- Possibility of pure client-side implementation (i.e. no ASP.NET)? HOT 9
- Game view not available? HOT 1
- Possibility to use other mapping systems? HOT 1
- Avatars are not always removed from map after leaving room HOT 4
- Run away from azure
- Announcer mode HOT 2
- Development environment on localhost? HOT 4
- Bandwidth reduction HOT 3
- Installation instructions HOT 5
- how this project share the position of the users HOT 1
- build calla lib HOT 5
- Basic example not working properly HOT 2
- error when import in reactjs HOT 1
- Variables not declared HOT 8
- dynamic import lib-jitsi-meet HOT 1
- One server or two? HOT 11
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