Comments (1)
Here's an example of how I think the new village patrol vehicle variables should look, based on the Vanilla unit classes. With the types of vehicles split this way, the village patrol vehicles can be spawned in in a few different ways, with one way being going from a higher ratio of more deadly vehicles as the mission time goes on, or have it scaled based on the enemy frequency, or some combination of the two.
// Random array. Vehicles patrolling or attacking villages split into light, medium, and heavy with light being armed cars (MRAPs, technicals, Humvees, etc), medium being armed APCs (wheeled or tracked), and heavy being main battle tanks and armored AA units.
a3e_arr_Escape_VillagePatrolVehicles_light = [
"O_MRAP_02_hmg_F"
,"O_MRAP_02_gmg_F"];
if(Param_UseDLCApex==1) then {
a3e_arr_Escape_MilitaryTraffic_EnemyVehicleClasses pushback "O_LSV_02_unarmed_F";
a3e_arr_Escape_MilitaryTraffic_EnemyVehicleClasses pushback "O_LSV_02_armed_F";
a3e_arr_Escape_MilitaryTraffic_EnemyVehicleClasses pushback "O_LSV_02_AT_F";
};
a3e_arr_Escape_VillagePatrolVehicles_medium = [
"O_APC_Wheeled_02_rcws_F"
,"O_APC_Tracked_02_cannon_F"];
a3e_arr_Escape_VillagePatrolVehicles_heavy = [
"O_APC_Tracked_02_AA_F"
,"O_MBT_02_cannon_F"];
if(Param_UseDLCTanks==1) then {
a3e_arr_Escape_MilitaryTraffic_EnemyVehicleClasses pushback "O_MBT_04_cannon_F";
a3e_arr_Escape_MilitaryTraffic_EnemyVehicleClasses pushback "O_MBT_04_command_F";
};
a3e_arr_Escape_VillagePatrolVehicles_light_IND = [
"I_MRAP_03_gmg_F"
,"I_MRAP_03_hmg_F"
,"I_G_Offroad_01_armed_F"
,"I_G_Offroad_01_AT_F"];
a3e_arr_Escape_VillagePatrolVehicles_medium_IND = [
"I_APC_Wheeled_03_cannon_F"
,"I_APC_tracked_03_cannon_F"];
if(Param_UseDLCTanks==1) then {
a3e_arr_Escape_MilitaryTraffic_EnemyVehicleClasses_IND pushback "I_LT_01_AA_F";
a3e_arr_Escape_MilitaryTraffic_EnemyVehicleClasses_IND pushback "I_LT_01_AT_F";
a3e_arr_Escape_MilitaryTraffic_EnemyVehicleClasses_IND pushback "I_LT_01_scout_F";
a3e_arr_Escape_MilitaryTraffic_EnemyVehicleClasses_IND pushback "I_LT_01_cannon_F";
};
a3e_arr_Escape_VillagePatrolVehicles_heavy_IND = [
"I_MBT_03_cannon_F"];
from co10_escape.
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from co10_escape.