Comments (1)
The hardware accelerated DXT compressor is designed to be integrated into game
asset
production pipelines. The GPU acceleration allows you to process your textures
much
faster. The goal was to reduce the content creation turn-around time, so that
artists
can preview the results faster. However, you are free to use it for any other
purpose.
nvimagediff is a simple image diff utility, it only outputs the RMS and PSNR
between
two images.
Original comment by [email protected]
on 29 Aug 2007 at 9:57
- Changed state: Fixed
- Added labels: Type-Other
- Removed labels: Type-Defect
from nvidia-texture-tools.
Related Issues (20)
- Reading a two channel PNG (greyscale + alpha) via ImageIO::loadSTB() strips the alpha channel
- Weird code in BlockCTX1::evaluatePalette
- Assertion failed: isValidPtr(m_buffer) for nvdecompress
- Decompressing ETC2 and saving out as KTX HOT 2
- nvidia-texture-tools fails to build on aarch64 HOT 1
- make test failing for all tests
- MinGW build under Windows HOT 2
- /usr/include/crt/host_config.h:119:2: error: #error -- unsupported GNU version (and fix)
- src/nvtt/tools/thumbnailer.cpp fails to build HOT 2
- src/nvtt/icbc.cpp compilation errors HOT 6
- Building error in GCC HOT 2
- RAW-output of a compressed image HOT 3
- Master fails to build, claims a file is missing: HOT 1
- Build errors in etcpack.cxx.o HOT 4
- Relation to NVIDIA Texture Tools exporter HOT 1
- Compile error on master branch. HOT 3
- For distribution please recompile nvtt library (Windows) with more recent Visual Studio HOT 2
- BC7 compression is very slow HOT 1
- seg fault with -bc1 -fast
- binaries faulty
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from nvidia-texture-tools.