Comments (3)
Do you want the origin to be the tool name (nvcompress) or the file name of the
input image?
Original comment by [email protected]
on 12 Oct 2007 at 6:24
- Changed state: Accepted
- Added labels: Type-Enhancement, Priority-Low
- Removed labels: Type-Defect, Priority-Medium
from nvidia-texture-tools.
I think the tool name would be fine as you currently can't batch compress files.
Original comment by [email protected]
on 12 Oct 2007 at 5:14
from nvidia-texture-tools.
On second thought it might be good to have both (like "nvcompress.exe tex.psd :
Error
MSG: compression failed!") so that when msbuild reports all errors at the end of
execution you can see what file produced that error (the msbuild exec tasks has
an
ignoreExitCode attribute that allows msbuild to continue even if an error
occurred,
so msbuild can try to build all of the specified files even if one of them
fails.)
Original comment by [email protected]
on 12 Oct 2007 at 5:47
from nvidia-texture-tools.
Related Issues (20)
- Reading a two channel PNG (greyscale + alpha) via ImageIO::loadSTB() strips the alpha channel
- Weird code in BlockCTX1::evaluatePalette
- Assertion failed: isValidPtr(m_buffer) for nvdecompress
- Decompressing ETC2 and saving out as KTX HOT 2
- nvidia-texture-tools fails to build on aarch64 HOT 1
- make test failing for all tests
- MinGW build under Windows HOT 2
- /usr/include/crt/host_config.h:119:2: error: #error -- unsupported GNU version (and fix)
- src/nvtt/tools/thumbnailer.cpp fails to build HOT 2
- src/nvtt/icbc.cpp compilation errors HOT 6
- Building error in GCC HOT 2
- RAW-output of a compressed image HOT 3
- Master fails to build, claims a file is missing: HOT 1
- Build errors in etcpack.cxx.o HOT 4
- Relation to NVIDIA Texture Tools exporter HOT 1
- Compile error on master branch. HOT 3
- For distribution please recompile nvtt library (Windows) with more recent Visual Studio HOT 2
- BC7 compression is very slow HOT 1
- seg fault with -bc1 -fast
- binaries faulty
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from nvidia-texture-tools.