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error message format about nvidia-texture-tools HOT 3 OPEN

castano avatar castano commented on July 30, 2024
error message format

from nvidia-texture-tools.

Comments (3)

GoogleCodeExporter avatar GoogleCodeExporter commented on July 30, 2024
Do you want the origin to be the tool name (nvcompress) or the file name of the 
input image?

Original comment by [email protected] on 12 Oct 2007 at 6:24

  • Changed state: Accepted
  • Added labels: Type-Enhancement, Priority-Low
  • Removed labels: Type-Defect, Priority-Medium

from nvidia-texture-tools.

GoogleCodeExporter avatar GoogleCodeExporter commented on July 30, 2024
I think the tool name would be fine as you currently can't batch compress files.

Original comment by [email protected] on 12 Oct 2007 at 5:14

from nvidia-texture-tools.

GoogleCodeExporter avatar GoogleCodeExporter commented on July 30, 2024
On second thought it might be good to have both (like "nvcompress.exe tex.psd : 
Error
MSG: compression failed!") so that when msbuild reports all errors at the end of
execution you can see what file produced that error (the msbuild exec tasks has 
an
ignoreExitCode attribute that allows msbuild to continue even if an error 
occurred,
so msbuild can try to build all of the specified files even if one of them 
fails.)

Original comment by [email protected] on 12 Oct 2007 at 5:47

from nvidia-texture-tools.

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