Comments (3)
Wood or earth would be most fitting. Maybe even both. :>
from cataclysm-bn.
Added musing for anyone else while I'm at it: one problem with this is that ramp building uses hardcoded chicanery to be able to place the upper ramp surfaces. This means that adding more ramp options would require:
- Hardcoding two new ramp functions per ramp material added, solely for the sake of generating the right type of ramp.
- Reworking the existing ramp placement functions to basically do the above for us, placing different terrain depending on some if/else fuckery checking what kinda ramp we're building via its
post_terrain
. - JSONizing z-level
post_special
functions so we can magic up whatever terrain, up or down, we bloody well feel like. - Ignoring all of these pain in the ass conundrums by just removing references to the generic ramps being made solely out of concrete so that the same constructions, concrete, rammed earth, or wood, all create the same terrain in the end. Generic ramps are currently indestructible so we lose nothing unless we want the wooden ones specifically to be flammable, or if we decide we no longer want invulnerable ramps.
One added complication though: the feature is presently mod-locked behind the bridges mod. I feel like we'd much rather have these be in vanilla if we actually want to flesh out and expand on things, especially if we're gonna be adding even more hardcode functions that would otherwise be used solely by a glorified external option mod. See #3533 for what we'd need to make this a non-issue.
from cataclysm-bn.
Anything but hardcoding it.
from cataclysm-bn.
Related Issues (20)
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