Comments (3)
UPD: I'm unable to reproduce this anymore. Either this has been fixed as a side-effect of another change or the conditions are more specific.
from cataclysm-bn.
Managed to reproduce this again: it seems the overflow needs to happen when transferring multiple different items as opposed to a single item or stack. Updated the OP accordingly.
from cataclysm-bn.
I've produced a similar, but different error, in the same way on a more recent build, if that's helpful:
DEBUG : Attempted to resolve invalid detached_ptr
FUNCTION : get
FILE : D:\a\Cataclysm-BN\Cataclysm-BN\src\detached_ptr.cpp
LINE : 57
VERSION : BN db0b411
- OS: Windows
- OS Version: 10.0.19045.3930 (22H2)
- Game Version: db0b411 [64-bit]
- Graphics Version: Tiles
- LAPI Version: 2
- Game Language: []
- Mods loaded: [
Bright Nights [bn],
Disable NPC Needs [no_npc_food],
Simplified Nutrition [novitamins],
Stats Through Kills [stats_through_kills],
No Rail Stations [No_Rail_Stations],
Caches [P_Caches],
Project: Pack Rat [Jake's_Squirrel_mod],
Magiclysm [magiclysm],
C.R.I.T. Expansion [crt_expansion],
Aftershock [aftershock],
Arcana and Magic Items [Arcana],
Secronom [secronom],
Secronom+ Lore Expansion [secronom_lore_expansion],
Cataclysm++ [Cata++],
No Fungal Monsters [No_Fungi],
ProjectKawaii [ProjectKawaii],
Survivor's Lost item [Survivors_Lost_item],
MST Extra [MST_Extra],
Arcana/C.R.I.T. Patchmod [Arcana_Crit_Patch],
Arcana/Aftershock Patchmod [Arcana_aftershock_Patch],
Arcana/Magiclysm Patchmod [Arcana_Magiclysm_Patch],
Arcana/Cata++ Patchmod [Arcana_Cata++_Patch],
Cars to Wrecks [cars_to_wrecks],
Magiclysm Revamp and Additions [magicrevamp],
Miscellaneous Magiclysm Expansions [demon_spider_a]
]
from cataclysm-bn.
Related Issues (20)
- Modifying grids creates new connections at army base HOT 2
- Fungal hedgerow hit fungal tower.
- Hazardous waste sarcophagus has no roof HOT 3
- Turn off mp3 / music log spam HOT 1
- Windows builds have stopped working again
- Friendly monsters don't fight back against enemies if you're adjacent to them HOT 1
- Salvage actions do not take the time specified. HOT 1
- Game crashes when attempting to use a spell with SWAP_POS that would kill the target HOT 3
- Vehicle deleting my fuel HOT 1
- Subsciption boxes HOT 4
- Destroying terrain/furniture with bullets sometime causes crash, at random
- Farming crash HOT 1
- Autosave during "Picking lock" action cause an error message
- Gun ideas
- Game slows down due to equipped armor HOT 5
- Bug: Peeking downstairs sees a different spot than walking downstairs. HOT 4
- Attaching a sword bayonets still needs "skill"
- Crash on autosave corrupted save
- BIO_IMMUNE is missing a JSON flag definition and errors if defined in the game HOT 1
- = Reassing
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from cataclysm-bn.