Comments (1)
Hypothesis: outdated SDL2 version
$ ldd ./build/src/cataclysm-tiles
linux-vdso.so.1 (0x00007fffe4d9c000)
libSDL2-2.0.so.0 => /lib/x86_64-linux-gnu/libSDL2-2.0.so.0 (0x00007f057da2e000)
libSDL2_image-2.0.so.0 => /lib/x86_64-linux-gnu/libSDL2_image-2.0.so.0 (0x00007f0580444000)
libz.so.1 => /lib/x86_64-linux-gnu/libz.so.1 (0x00007f0580428000)
libSDL2_ttf-2.0.so.0 => /lib/x86_64-linux-gnu/libSDL2_ttf-2.0.so.0 (0x00007f0580415000)
libSDL2_mixer-2.0.so.0 => /lib/x86_64-linux-gnu/libSDL2_mixer-2.0.so.0 (0x00007f05803f0000)
$ lsd -al /lib/x86_64-linux-gnu/libSDL2-2.0.so.0
lrwxrwxrwx root root 23 B 2024-01-28 일 05:34:05 /lib/x86_64-linux-gnu/libSDL2-2.0.so.0 ⇒ libSDL2-2.0.so.0.2800.5
$ lsd -al /lib/x86_64-linux-gnu/libSDL2-2.0.so.0.2800.5
.rw-r--r-- root root 1.8 MB 2024-01-28 일 05:34:05 /lib/x86_64-linux-gnu/libSDL2-2.0.so.0.2800.5
$ sdl2-config --version
2.30.5
$ set -gx /usr/local/lib:/usr/include/SDL2:$LD_LIBRARY_PATH
$ cmake -DCMAKE_INSTALL_RPATH_USE_LINK_PATH # ...
$ ldd cataclysm-tiles
linux-vdso.so.1 (0x00007ffd60d63000)
libSDL2-2.0.so.0 => /usr/local/lib/libSDL2-2.0.so.0 (0x00007ee065c00000)
libSDL2_image-2.0.so.0 => /lib/x86_64-linux-gnu/libSDL2_image-2.0.so.0 (0x00007ee06887c000)
$ SDL_IM_MODULE=ibus GTK_IM_MODULE=ibus QT_IM_MODULE=ibus ./build/src/cataclysm-tiles
result: no difference, failure. seems like to be the problem of SDL2 not cata.
from cataclysm-bn.
Related Issues (20)
- Game is missing ship air horns
- Monsters can kill you through a concrete floor via stairs
- Object in progress of crafting can be progressed a bit further even if the conditions are not met
- Autofix is failing on all PRs now too
- Mark t_floor as wooden floor HOT 3
- Passive animals run away from the player too much HOT 1
- Hickory nut Ambrosia is impossibly dense HOT 7
- Game save broken! Incorrect achievement safe_reference pointer
- player_morale::stylish is inconsistent.
- Duplicating Jumper Cables HOT 1
- Connect a cable item to the vehicle, it will be copied. HOT 1
- Bandits scream at you to stop robbing them during a firefight
- Some martial arts techniques were missed by rapid strike rework HOT 1
- Sugestions from a mobile base user. HOT 2
- Glass shard traps from glass panes are a ridiculous waste of resources HOT 1
- NPCs don't spawn in the refugee center HOT 7
- Enhancement: Option to auto pickup auto foraged plants from bushes. HOT 1
- mission: "return field data" fails
- Turrets in auto-modes cause lag
- light map data temporarily corrupted on submap HOT 2
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