Comments (1)
Hi, it is very rare to have 2 players kill eachother at the same time. CoDaM is quite big and bulky causing overhead making it even more rare for this happen, and the slower the host, the rarer it will be.
MiscMod doesn't do anything to limit players killing eachother that I know of. If instantkill is enabled and both hits are registered by the server, the chances should be higher that you get 2 players kill eachother.
from codam_miscmod.
Related Issues (13)
- UNLOCALIZED() / WARNING: Could not translate part of hudelem string: "" HOT 1
- No scores/mapvote at the end of some custom maps HOT 3
- Sometimes the server crash (at the end of map I think) HOT 1
- "scr_mm_nnn" does not apply HOT 5
- "replay this map" doesn't indicate gametype HOT 11
- Only the first custom command appears HOT 2
- Showdown winner not getting rewarded HOT 2
- scr_mm_emptymap crashes server HOT 4
- developer "1" + no mm_user + send message = crash HOT 3
- Can we allow !rs command access for everyone in public? HOT 3
- `!mute` doesn't work with the libcod branch HOT 3
- libcod branch: `_loadBans()` not loading all bans
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from codam_miscmod.