Comments (3)
Visual Studio 2015 will automatically convert old project files, this is unnecessary.
from crashedit.
But then if someone pushes after it gets converted automatically, it will be the converted solution that gets put on the remote.
from crashedit.
My recommendation is that you base your work off of this fork: https://github.com/mandude/CrashEdit/ . That project appears to be for VS 2013.
The original project was in VS 2005 because the development environment can run on Windows 2000 (which I was using when I first started development) and the compiled software can supposedly run on Windows 98 SE.
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Related Issues (20)
- Ripping Levels HOT 2
- Chunk size Counter HOT 3
- I'm a beginner, help me HOT 1
- Two questions HOT 16
- Saving error HOT 4
- hey HOT 12
- hello need help with No frame in model HOT 5
- crash edit
- model broken HOT 1
- How to drag Enity entry to New Chunks
- Can't see scenery, only fruits, boxes and other things HOT 2
- Add ability to replace items with exported items. HOT 3
- Bin export problem. HOT 2
- Please, help. HOT 1
- Is it possible now to rip textures and export animations of Crash 1? HOT 5
- Please, help me! (Sorry for bad English, by the way im trying to find the ''beginning zone'') HOT 12
- hey HOT 1
- A lot of errors when opening NSF on Crash 1 HOT 3
- help with level names HOT 2
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