Comments (1)
Or after renaming the entry it checks every entry (that actually uses it, who knows maybe an animation or camera reference this entry but is not interpreted as such in the game) with the old name and replaces it with the new name.
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Related Issues (20)
- crash edit
- model broken HOT 1
- How to drag Enity entry to New Chunks
- Can't see scenery, only fruits, boxes and other things HOT 2
- Add ability to replace items with exported items. HOT 3
- Bin export problem. HOT 2
- Please, help. HOT 1
- Is it possible now to rip textures and export animations of Crash 1? HOT 5
- Please, help me! (Sorry for bad English, by the way im trying to find the ''beginning zone'') HOT 12
- hey HOT 1
- A lot of errors when opening NSF on Crash 1 HOT 3
- help with level names HOT 2
- Crash 2 Music SEQ and Wavebank problem using VGMTrans
- [todo] rename every instance of "chunk" to "page"
- [todo] show free space next to every page name in tree view
- [todo] integrate NSD support + enforce NSF/NSD pairing
- Scenery Extraction HOT 2
- [file dialogs] remember last used path for each individual context
- [settings] menu for toggling visibility of 3D viewer elements
- Make model viewer more customizable HOT 4
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