Comments (7)
Thanks for the report! I'm afraid I cannot reproduce this at all I have tried both a basic 1x3 setup, and the deeper configuration in your screenshot - in both cases, they form water source blocks.
Would you be able to include the following:
- Logs: These will be located in the
logs/
directory of your Minecraft instance. - Detailed reproduction steps: sometimes I can spot a bug pretty easily, but often it's much more obscure. The more information I have to help reproduce it, the quicker it'll get fixed.
from cc-tweaked.
Interesting - it could be because I updated from 1.19?
latest.log
I'll try on a new world. The reproduction steps were just creating any infinite water source above network cables, then using any method to remove a water source block and it not regenerating.
from cc-tweaked.
it still happens in a new world. I will try with just cctweaked in a new instance
from cc-tweaked.
In a new instance, with a different launcher, with minecraft version 1.20.1, forge version 47.2.17, and cctweaked 1.110.1, from modrinth, and only cctweaked in the mods folder, it still happens. (last time i used neoforge). Here is a video:
watersource480.mp4
from cc-tweaked.
Ahhh, this occurs when the cables below the water are not waterlogged.
The issue here is that water only spreads on top of solid blocks (or other water sources). Unfortunately, Minecraft's definition of what is and isn't solid is a little ... bizarre. For instance, only the cable in the middle here counts as solid:
We can force the cable to be counted as solid, but not sure if that has any unexpected repercussions elsewhere in the game - will need to go through and check.
For now, would just recommend you waterlog the cables too.
from cc-tweaked.
Interesting - it could be because I updated from 1.19? latest.log I'll try on a new world. The reproduction steps were just creating any infinite water source above network cables, then using any method to remove a water source block and it not regenerating.
Based on this message i was able to replicate this - if cable is waterlogged then source block forms correctly. But if you don't waterlog it then it is not considered valid shape for generating water? So it works correctly.
EDIT: And got ninjaed by Squid itself.
from cc-tweaked.
Nice - thanks. I was just confused, as it worked in 1.19
from cc-tweaked.
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