Comments (3)
Yep, those should be supported by default!
from cc-tweaked.
Thank you for the suggestion! This is something I have thought about several times in the past, but I'm afraid this isn't possible. Crafting tables don't actually have an inventory — remember, once you close the UI, all the items will pop out! This means there's no way to store items, or transfer items to a crafting table.
Honestly, I wouldn't worry too much about having extra turtles running. Most of the time they're not going to be idle, waiting for the signal to craft. Unless you're placing dozens and dozens of them, it shouldn't have any noticeable impact on performance.
from cc-tweaked.
@SquidDev
I'm sorry for the second post, I thought I hadn't sent the first one. If it's not difficult for you, please delete it.
Regarding the problems with the workbench, it's a pity. But what about automatic workbenches in 1.21 snapshot? They seem to keep objects inside themselves.
from cc-tweaked.
Related Issues (20)
- Site: Dead link HOT 1
- (pretty stupid idea) character palette
- Website Down HOT 4
- The logo in the documentation doesn't look right in dark mode
- Merge block entity types HOT 1
- /computercraft give HOT 3
- Expose getLevel(...) to LUA for command computers to query dimension info HOT 2
- `pushItems` and `pullItems` return wrong transfer count HOT 7
- Computer randomly shutdown when FTB Backup installed HOT 1
- Crafting Recipe API HOT 1
- wiki issue HOT 2
- Turtle labels aren't showing in 1.111.0 for 1.21
- Speaker emit speaker_audio_empty when they start playing audio HOT 6
- speakers.playAudio sometimes plays only on the next call HOT 1
- Add a config option to allow music discs in playAudio
- Weird computer behavior under /tick freeze HOT 1
- (Resolved) Chats Randomly Just Stop Working + Computers Restarting on Server Restart. HOT 3
- CC-Tweaked on Bedrock HOT 2
- Neoforge 21.0.40 breaking change
- Turtle Chunk Loader HOT 2
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from cc-tweaked.