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Cesio137 avatar Cesio137 commented on July 21, 2024

I see that, but its not a big desync only a kind of delay or ping.

Can you record a gif and Tell me more details?

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wilberolive avatar wilberolive commented on July 21, 2024

I tried it on 0KNMDM's Blueprint version, and although it has a lot of other problems, the first person turn in place appears to work better. I also tried it with the dyanikoglu's C++ version and it works correctly. So something is wrong in this Blueprint version.

This is what the server's character looks like. Notice the animation matches the turn rate without any sliding of the feet.
https://streamable.com/k61jf7

This is what the client's character looks like. Notice the animation lags behind and the feet slide.
https://streamable.com/ybnpdn

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Cesio137 avatar Cesio137 commented on July 21, 2024

@wilberolive I'm sorry but I tested it constantly and this error doesn't happen, consider to try to revise any changes in your project. If your engine version is 4.26, wait until the epic launches the hotfix version for I update the project.

Sorry for the inconvenience

from alsreplicated.

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