Comments (15)
Can you try de singleplayer version and tell me?
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So only in multiplayer mode, i don't now if i can fix it because of curve animation and i dont have voxel plugin too
Ik is very hard to replicate, sound like the unreal have a forced code and i cant force a write of transform value
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I am also having this issue on a different procedural world plugin.
For me the clients see other client/hosts legs weird out anytime it would try to turn the legs towards the hosts facing dir.
Also sometimes the clients seem to think the host is in midair when he's just standing there.
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So I haven't really found a solution, but I did find a workaround for those who just want to get their game running.
You can disable foot Ik by disconnecting this node in the anim_bp:
Your characters legs will stop spinning. Unfortunately, they also won't match up with the terrain you're standing on...
I agree the foot IK seems like a nightmare to replicate. There must be some better solution for us procedural world people.
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I release a new update try see if the problam continue
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I'm currently using voxel plugin pro with this version of ALS, and everything is working great except my character's legs spin on the client view when walking on a voxel terrain. I'm not sure if this is an ik thing or maybe even deeper, but I thought I'd let you know of the issue. This issue only happens with a voxel world, it's fine on all other types of meshes.
I tried take a look and I'm not able to test using free version. Can you pass your pro version?
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Has anybody found a fix? This doesn't seem to happen using ALS-Community, so not sure what the issue is.
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Has anybody found a fix? This doesn't seem to happen using ALS-Community, so not sure what the issue is.
Are you working with a procedural world, or is it happening when one client sees another client's character stands on an object spawned at runtime? I haven't fixed the issue yet, as I need to reintegrate this plugin with my project, but in my procedural terrain project I still have an issue with my own anim blueprint where one client thinks another client is in midair because of some multiplayer issues relating to standing on actors spawned at runtime, (I think only with procedural meshes?) This is an issue I've been intending to tackle soon, so I'm interested in hearing exactly what you're dealing with. Maybe I can help.
from alsreplicated.
Has anybody found a fix? This doesn't seem to happen using ALS-Community, so not sure what the issue is.
Are you working with a procedural world, or is it happening when one client sees another client's character stands on an object spawned at runtime? I haven't fixed the issue yet, as I need to reintegrate this plugin with my project, but in my procedural terrain project I still have an issue with my own anim blueprint where one client thinks another client is in midair because of some multiplayer issues relating to standing on actors spawned at runtime, (I think only with procedural meshes?) This is an issue I've been intending to tackle soon, so I'm interested in hearing exactly what you're dealing with. Maybe I can help.
I have this midair issue as well, and it never happens to the local player. Only when one player views another player, their legs will be glitchy and they may be stuck mid air.
I havent tested on a procedural world, but any voxel world seems to have the same problem. (baked, generated, multiplayer, etc)
Really annoying that this happens with this version, but not ALS-Community.
from alsreplicated.
Has anybody found a fix? This doesn't seem to happen using ALS-Community, so not sure what the issue is.
Are you working with a procedural world, or is it happening when one client sees another client's character stands on an object spawned at runtime? I haven't fixed the issue yet, as I need to reintegrate this plugin with my project, but in my procedural terrain project I still have an issue with my own anim blueprint where one client thinks another client is in midair because of some multiplayer issues relating to standing on actors spawned at runtime, (I think only with procedural meshes?) This is an issue I've been intending to tackle soon, so I'm interested in hearing exactly what you're dealing with. Maybe I can help.
I have this midair issue as well, and it never happens to the local player. Only when one player views another player, their legs will be glitchy and they may be stuck mid air.
I havent tested on a procedural world, but any voxel world seems to have the same problem. (baked, generated, multiplayer, etc)
Really annoying that this happens with this version, but not ALS-Community.
Hmm, interesting. I will let you know if I come up with a solution when I tackle this issue in my project.
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Related Issues (20)
- I found this problem in the process of using. HOT 2
- Problem with turn in place HOT 2
- The problem with jumping on tilted objects HOT 1
- Error Roll on client HOT 3
- Map not appearing HOT 3
- Fix : Release Ragdoll With Jump Action Input HOT 2
- Sprinting backwards does not work correctly in multiplayer HOT 2
- Stretchy legs when tapping forward HOT 8
- Client Ragdoll
- Sprint Inclination curves not working HOT 1
- Double ALT (rolling) glitches out HOT 1
- Running backwards is bugged HOT 2
- UE4 - Roll Direction Broken. HOT 3
- Question HOT 1
- replication bug HOT 2
- AI snap turns when aiming and rotating to walk elsewhere HOT 1
- Keep Blueprint Replicated version of ALS alive, Please HOT 1
- Character vibration in sprint mode with ping. HOT 5
- [Bug] Clients in Listen Server mode turn in place with footsteps that don't replicate correctly HOT 1
- [BUG] Gait State not works in ALS_AnimBP
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