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Research Unit of Computer Graphics | TU Wien photo

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Name: Research Unit of Computer Graphics | TU Wien

Type: Organization

Bio: Our group performs research for computer graphics, visualization, visual computing, virtual environments, and color. #cg #tuwien

Location: Vienna, Austria

Blog: https://cg.tuwien.ac.at

Research Unit of Computer Graphics | TU Wien's Projects

apbf icon apbf

Adaptive Position-Based Fluid Simulation, where particles split and merge dynamically.

auto-vk icon auto-vk

Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.

auto-vk-toolkit icon auto-vk-toolkit

Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.

costrefinement icon costrefinement

Fast cost volume post-processing for increased depth prediction in light-field imagery

e186 icon e186

e186: A real-time rendering framework for OpenGL 4 and C++17

fastmvr icon fastmvr

Accompanying source code to "Fast Multi-View Rendering for Real-Time Applications" (EGPGV 2020 Paper)

focus icon focus

A puzzle game that uses Real-Time Ray Tracing (RTX) for gameplay and rendering. Implemented in Vulkan 1.2 using VK_KHR_ray_tracing, based on Gears-Vk.

gcgimages icon gcgimages

This reporsitory contains images used in our task descriptions for the course "Foundations of Computer Graphics", where we teach basic real-time rendering concepts in OpenGL and Vulkan

gpu_cluster icon gpu_cluster

Let's collect scripts that we use on the TUW deep learning cluster here.

multistream icon multistream

Home of the polished EG'2021 live streaming software

ppsurf icon ppsurf

Combining Patches and Point Convolutions for Detailed Surface Reconstruction

taa-star icon taa-star

C++/Vulkan Implementations of State of the Art Temporal Anti-Aliasing Techniques

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