Name: Research Unit of Computer Graphics | TU Wien
Type: Organization
Bio: Our group performs research for computer graphics, visualization, visual computing, virtual environments, and color. #cg #tuwien
Location: Vienna, Austria
Blog: https://cg.tuwien.ac.at
Research Unit of Computer Graphics | TU Wien's Projects
Adaptive Position-Based Fluid Simulation, where particles split and merge dynamically.
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
Starter template for a Visual Studio-based project that uses the Auto-Vk-Toolkit rendering framework
Fast cost volume post-processing for increased depth prediction in light-field imagery
Deep learning demo
e186: A real-time rendering framework for OpenGL 4 and C++17
Accompanying source code to "Fast Multi-View Rendering for Real-Time Applications" (EGPGV 2020 Paper)
A puzzle game that uses Real-Time Ray Tracing (RTX) for gameplay and rendering. Implemented in Vulkan 1.2 using VK_KHR_ray_tracing, based on Gears-Vk.
This reporsitory contains images used in our task descriptions for the course "Foundations of Computer Graphics", where we teach basic real-time rendering concepts in OpenGL and Vulkan
Let's collect scripts that we use on the TUW deep learning cluster here.
A tool to conduct multiple choice exams
Home of the polished EG'2021 live streaming software
Combining Patches and Point Convolutions for Detailed Surface Reconstruction
Quantifying the Error of Light Transport Algorithms
C++/Vulkan Implementations of State of the Art Temporal Anti-Aliasing Techniques
Framework for Vulkan beginners, used in university education.
Starter template for a project based on Vulkan Launchpad
Vulkan Workshop, created for the CESCG 2020