Comments (8)
Hey Steven,
are you using BlendArMocap version 1.2.0?
I've updated the add-on a few days ago (flipping issues should be fixed).
You can get it from the main branch or gumroad.
Soon I'll revisit the hand tracking results, so let me know if there are any issues in the current version.
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Ahh ok. I didnt see there was a new version, my mistake. Seems to be on the correct side with this version, however, I cant select my rig after having installed the new version. So before I could select the rig "genesis 8.1" and transfer the motion. Now if I open the character file fresh and try to do it I can only select "rig" and that doesnt work. It doesnt show the "genesis 8.1".
EDIT: So the armature is called "genesis 8.1" the bone group is called "rig" and its only letting me select the bone group in 1.20 and not the armature. If i try using the "rig" i get the following error
location: <unknown location>:-1 Error: Python: Traceback (most recent call last): File "C:\Users\steven\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\BlendArMocap-main\cgt_blender\interface\ui_panels.py", line 90, in execute input_manager.transfer_animation() File "C:\Users\steven\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\BlendArMocap-main\cgt_blender\input_manager.py", line 25, in transfer_animation armature = objects.get_armature(selected_armature) File "C:\Users\steven\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\BlendArMocap-main\cgt_blender\utils\objects.py", line 175, in get_armature armature = bpy.data.objects[name] KeyError: 'bpy_prop_collection[key]: key "rig" not found'
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Actually I didn't change the selection functionality, prolly it searches for the same name (bonegroup / rig name) - could you confirm that by changing your armature name to "rig"?
I'll fix that soon.
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That seems to work. How did you design the hand capture to work, should I be recording top down? Or POV from the head? Just having the cam on the desk doesn't yield very good results.
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Thanks, good to know.
Hand tracking works best when your palms are facing the camera. Currently only the x-angles are getting transferred so basically it focusses on opening and closing the hand. As the pose tracking shall transfer the hand orientation properly in the future, the current plan is to only record the fingers and the hand up and down rotation. I'm planning to transfer the y-angles swell soon.
I've just started reworking some of the mapping so the fingers start stretched, not already with a base angle, will be up soon ;)
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ahh ok.
Nice
Does tracking accuracy improve with markers or does it ignore them and just focus on edges?
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Nope it focuses on the edges. I'll improve the quality soonish, working on an update ;)
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Related Issues (20)
- Error when trying to automate detection and transfer HOT 4
- Blenrig compatibility and integration HOT 1
- Question about transferring the face animation
- Increase MediaPipe's detection model complexity
- Installation of attrs failed
- Why the video stream is so slow?
- Linux crash after Linux Mint upgrade HOT 1
- Face Motion is a Bit Limited with MPFB HOT 1
- Error in Start DETECTION HOT 2
- NEW BUG HOT 1
- Running mp_hand_detector.py file indivudualy to get coordinates
- Error at installing dependencies in Blender 3.6.2 version at Windows HOT 7
- BlendArMocap v1.6.1 I can't install the Dependencies in Blender 3.6.0 and Blender 4.0.0. HOT 2
- I need help understanding how this plugin works
- Error using mediapipe when i click on start detection
- Media Pipe (dependency) will not install 😭 HOT 1
- Blender "Not Responding" when click on Install Dependencies
- working?
- Installation of mediapipe failed. Check system console output. Error?
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